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https://github.com/tiagovignatti/intel-gpu-tools.git
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gem_stress: move keep_gpu_busy stuff out of render copy functions
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -168,7 +168,7 @@ static void emit_blt(drm_intel_bo *src_bo, uint32_t src_tiling, unsigned src_pit
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/* All this gem trashing wastes too much cpu time, so give the gpu something to
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* do to increase changes for races. */
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void keep_gpu_busy(void)
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static void keep_gpu_busy(void)
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{
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int tmp;
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@ -322,6 +322,12 @@ static void render_copyfunc(struct scratch_buf *src, unsigned src_x, unsigned sr
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struct scratch_buf *dst, unsigned dst_x, unsigned dst_y,
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unsigned logical_tile_no)
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{
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static unsigned keep_gpu_busy_counter = 0;
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/* check both edges of the fence usage */
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if (keep_gpu_busy_counter & 1)
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keep_gpu_busy();
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if (IS_GEN2(devid))
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gen2_render_copyfunc(batch,
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src, src_x, src_y,
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@ -341,6 +347,11 @@ static void render_copyfunc(struct scratch_buf *src, unsigned src_x, unsigned sr
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blitter_copyfunc(src, src_x, src_y,
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dst, dst_x, dst_y,
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logical_tile_no);
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if (!(keep_gpu_busy_counter & 1))
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keep_gpu_busy();
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keep_gpu_busy_counter++;
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intel_batchbuffer_flush(batch);
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}
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static void next_copyfunc(int tile)
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@ -26,8 +26,6 @@ struct scratch_buf {
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unsigned num_tiles;
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};
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void keep_gpu_busy(void);
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static inline void emit_vertex_2s(struct intel_batchbuffer *batch,
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int16_t x, int16_t y)
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{
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@ -57,12 +57,6 @@ void gen2_render_copyfunc(struct intel_batchbuffer *batch,
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unsigned width, unsigned height,
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struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
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{
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static unsigned keep_gpu_busy_counter = 0;
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/* check both edges of the fence usage */
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if (keep_gpu_busy_counter & 1)
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keep_gpu_busy();
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/* invariant state */
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{
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OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0));
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@ -346,10 +340,5 @@ void gen2_render_copyfunc(struct intel_batchbuffer *batch,
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emit_vertex_normalized(batch, src_x, buf_width(src));
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emit_vertex_normalized(batch, src_y, buf_height(src));
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if (!(keep_gpu_busy_counter & 1))
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keep_gpu_busy();
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keep_gpu_busy_counter++;
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intel_batchbuffer_flush(batch);
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}
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@ -7,12 +7,6 @@ void gen3_render_copyfunc(struct intel_batchbuffer *batch,
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unsigned width, unsigned height,
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struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
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{
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static unsigned keep_gpu_busy_counter = 0;
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/* check both edges of the fence usage */
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if (keep_gpu_busy_counter & 1)
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keep_gpu_busy();
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/* invariant state */
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{
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OUT_BATCH(_3DSTATE_AA_CMD |
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@ -182,10 +176,5 @@ void gen3_render_copyfunc(struct intel_batchbuffer *batch,
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emit_vertex(batch, src_x);
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emit_vertex(batch, src_y);
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if (!(keep_gpu_busy_counter & 1))
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keep_gpu_busy();
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keep_gpu_busy_counter++;
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intel_batchbuffer_flush(batch);
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}
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