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https://github.com/tiagovignatti/intel-gpu-tools.git
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Fully decode map state
A few odd things were missing. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -823,7 +823,7 @@ decode_stencil_op(uint32_t op)
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}
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}
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static char *
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static char *
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ecode_logic_op(uint32_t op)
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decode_logic_op(uint32_t op)
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{
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{
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switch (op&0xf) {
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switch (op&0xf) {
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case 0: return "clear";
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case 0: return "clear";
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@ -1149,7 +1149,11 @@ decode_3d_1d(uint32_t *data, int count,
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if (i + 3 >= count)
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if (i + 3 >= count)
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BUFFER_FAIL(count, len, "3DSTATE_MAP_STATE");
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BUFFER_FAIL(count, len, "3DSTATE_MAP_STATE");
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instr_out(data, hw_offset, i++, "map %d MS2\n", map);
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dword = data[i];
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instr_out(data, hw_offset, i++, "map %d MS2 %s%s%s\n", map,
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dword&(1<<31)?"untrusted surface, ":"",
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dword&(1<<1)?"vertical line stride enable, ":"",
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dword&(1<<0)?"vertical ofs enable, ":"");
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dword = data[i];
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dword = data[i];
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width = ((dword >> 10) & ((1 << 11) - 1))+1;
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width = ((dword >> 10) & ((1 << 11) - 1))+1;
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@ -1227,12 +1231,17 @@ decode_3d_1d(uint32_t *data, int count,
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default:
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default:
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format = "BAD";
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format = "BAD";
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}
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}
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instr_out(data, hw_offset, i++, "map %d MS3 [width=%d, height=%d, format=%s%s, tiling=%s]\n",
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dword = data[i];
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map, width, height, type, format, tiling);
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instr_out(data, hw_offset, i++, "map %d MS3 [width=%d, height=%d, format=%s%s, tiling=%s%s]\n",
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map, width, height, type, format, tiling,
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dword&(1<<9)?" palette select":"");
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dword = data[i];
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dword = data[i];
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pitch = 4*(((dword >> 21) & ((1 << 11) - 1))+1);
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pitch = 4*(((dword >> 21) & ((1 << 11) - 1))+1);
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instr_out(data, hw_offset, i++, "map %d MS4 [pitch=%d]\n", map, pitch);
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instr_out(data, hw_offset, i++, "map %d MS4 [pitch=%d, max_lod=%i, vol_depth=%i, cube_face_ena=%x, %s]\n",
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map, pitch,
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(dword>>9)&0x3f, dword&0xff, (dword>>15)&0x3f,
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dword&(1<<8)?"miplayout legacy":"miplayout right");
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}
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}
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}
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}
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if (len != i) {
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if (len != i) {
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