lib: extract rendercopy functions from gem_stress

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Daniel Vetter
2012-01-18 21:23:56 +01:00
parent 1357427fd0
commit f07e4d1885
7 changed files with 7 additions and 10 deletions
+7 -1
View File
@@ -21,5 +21,11 @@ libintel_tools_la_SOURCES = \
intel_mmio.c \
intel_pci.c \
intel_reg.h \
intel_reg_map.c
gem_stress_i915.c \
gem_stress_i830.c \
gen6_render.h \
gem_stress_gen6.c \
intel_reg_map.c \
gem_stress.h \
$(NULL)
+599
View File
@@ -0,0 +1,599 @@
#include "rendercopy.h"
#include "gen6_render.h"
#include <assert.h>
#define ALIGN(x, y) (((x) + (y)-1) & ~((y)-1))
#define VERTEX_SIZE (3*4)
static const uint32_t ps_kernel_nomask_affine[][4] = {
{ 0x0060005a, 0x204077be, 0x000000c0, 0x008d0040 },
{ 0x0060005a, 0x206077be, 0x000000c0, 0x008d0080 },
{ 0x0060005a, 0x208077be, 0x000000d0, 0x008d0040 },
{ 0x0060005a, 0x20a077be, 0x000000d0, 0x008d0080 },
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x21c01cc9, 0x00000020, 0x0a8a0001 },
{ 0x00600001, 0x204003be, 0x008d01c0, 0x00000000 },
{ 0x00600001, 0x206003be, 0x008d01e0, 0x00000000 },
{ 0x00600001, 0x208003be, 0x008d0200, 0x00000000 },
{ 0x00600001, 0x20a003be, 0x008d0220, 0x00000000 },
{ 0x00600001, 0x20c003be, 0x008d0240, 0x00000000 },
{ 0x00600001, 0x20e003be, 0x008d0260, 0x00000000 },
{ 0x00600001, 0x210003be, 0x008d0280, 0x00000000 },
{ 0x00600001, 0x212003be, 0x008d02a0, 0x00000000 },
{ 0x05800031, 0x24001cc8, 0x00000040, 0x90019000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
};
static uint32_t
batch_used(struct intel_batchbuffer *batch)
{
return batch->ptr - batch->buffer;
}
static uint32_t
batch_align(struct intel_batchbuffer *batch, uint32_t align)
{
uint32_t offset = batch_used(batch);
offset = ALIGN(offset, align);
batch->ptr = batch->buffer + offset;
return offset;
}
static uint32_t
batch_round_upto(struct intel_batchbuffer *batch, uint32_t divisor)
{
uint32_t offset = batch_used(batch);
offset = (offset + divisor-1) / divisor * divisor;
batch->ptr = batch->buffer + offset;
return offset;
}
static void *
batch_alloc(struct intel_batchbuffer *batch, uint32_t size, uint32_t align)
{
uint32_t offset = batch_align(batch, align);
batch->ptr += size;
return memset(batch->buffer + offset, 0, size);
}
static uint32_t
batch_offset(struct intel_batchbuffer *batch, void *ptr)
{
return (uint8_t *)ptr - batch->buffer;
}
static uint32_t
batch_copy(struct intel_batchbuffer *batch, const void *ptr, uint32_t size, uint32_t align)
{
return batch_offset(batch, memcpy(batch_alloc(batch, size, align), ptr, size));
}
static void
gen6_render_flush(struct intel_batchbuffer *batch, uint32_t batch_end)
{
int ret;
ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer);
if (ret == 0)
ret = drm_intel_bo_mrb_exec(batch->bo, batch_end,
NULL, 0, 0, 0);
assert(ret == 0);
}
static uint32_t
gen6_bind_buf(struct intel_batchbuffer *batch, struct scratch_buf *buf,
uint32_t format, int is_dst)
{
struct gen6_surface_state *ss;
uint32_t write_domain, read_domain;
int ret;
if (is_dst) {
write_domain = read_domain = I915_GEM_DOMAIN_RENDER;
} else {
write_domain = 0;
read_domain = I915_GEM_DOMAIN_SAMPLER;
}
ss = batch_alloc(batch, sizeof(*ss), 32);
ss->ss0.surface_type = GEN6_SURFACE_2D;
ss->ss0.surface_format = format;
ss->ss0.data_return_format = GEN6_SURFACERETURNFORMAT_FLOAT32;
ss->ss0.color_blend = 1;
ss->ss1.base_addr = buf->bo->offset;
ret = drm_intel_bo_emit_reloc(batch->bo,
batch_offset(batch, ss) + 4,
buf->bo, 0,
read_domain, write_domain);
assert(ret == 0);
ss->ss2.height = buf_height(buf) - 1;
ss->ss2.width = buf_width(buf) - 1;
ss->ss3.pitch = buf->stride - 1;
ss->ss3.tiled_surface = buf->tiling != I915_TILING_NONE;
ss->ss3.tile_walk = buf->tiling == I915_TILING_Y;
return batch_offset(batch, ss);
}
static uint32_t
gen6_bind_surfaces(struct intel_batchbuffer *batch,
struct scratch_buf *src,
struct scratch_buf *dst)
{
uint32_t *binding_table;
binding_table = batch_alloc(batch, 32, 32);
binding_table[0] =
gen6_bind_buf(batch, dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
binding_table[1] =
gen6_bind_buf(batch, src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
return batch_offset(batch, binding_table);
}
static void
gen6_emit_sip(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_STATE_SIP | 0);
OUT_BATCH(0);
}
static void
gen6_emit_urb(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_URB | (3 - 2));
OUT_BATCH((1 - 1) << GEN6_3DSTATE_URB_VS_SIZE_SHIFT |
24 << GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT); /* at least 24 on GEN6 */
OUT_BATCH(0 << GEN6_3DSTATE_URB_GS_SIZE_SHIFT |
0 << GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT); /* no GS thread */
}
static void
gen6_emit_state_base_address(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (10 - 2));
OUT_BATCH(0); /* general */
OUT_RELOC(batch->bo, /* surface */
I915_GEM_DOMAIN_INSTRUCTION, 0,
BASE_ADDRESS_MODIFY);
OUT_RELOC(batch->bo, /* instruction */
I915_GEM_DOMAIN_INSTRUCTION, 0,
BASE_ADDRESS_MODIFY);
OUT_BATCH(0); /* indirect */
OUT_RELOC(batch->bo, /* dynamic */
I915_GEM_DOMAIN_INSTRUCTION, 0,
BASE_ADDRESS_MODIFY);
/* upper bounds, disable */
OUT_BATCH(0);
OUT_BATCH(BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
OUT_BATCH(BASE_ADDRESS_MODIFY);
}
static void
gen6_emit_viewports(struct intel_batchbuffer *batch, uint32_t cc_vp)
{
OUT_BATCH(GEN6_3DSTATE_VIEWPORT_STATE_POINTERS |
GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC |
(4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(cc_vp);
}
static void
gen6_emit_vs(struct intel_batchbuffer *batch)
{
/* disable VS constant buffer */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_VS | (6 - 2));
OUT_BATCH(0); /* no VS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
}
static void
gen6_emit_gs(struct intel_batchbuffer *batch)
{
/* disable GS constant buffer */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_GS | (7 - 2));
OUT_BATCH(0); /* no GS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
}
static void
gen6_emit_clip(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
OUT_BATCH(0);
}
static void
gen6_emit_wm_constants(struct intel_batchbuffer *batch)
{
/* disable WM constant buffer */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen6_emit_null_depth_buffer(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_DEPTH_BUFFER | (7 - 2));
OUT_BATCH(GEN6_SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
GEN6_DEPTHFORMAT_D32_FLOAT << GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_CLEAR_PARAMS | (2 - 2));
OUT_BATCH(0);
}
static void
gen6_emit_invariant(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE | (3 - 2));
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK | (2 - 2));
OUT_BATCH(1);
}
static void
gen6_emit_cc(struct intel_batchbuffer *batch, uint32_t blend)
{
OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS | (4 - 2));
OUT_BATCH(blend | 1);
OUT_BATCH(1024 | 1);
OUT_BATCH(1024 | 1);
}
static void
gen6_emit_sampler(struct intel_batchbuffer *batch, uint32_t state)
{
OUT_BATCH(GEN6_3DSTATE_SAMPLER_STATE_POINTERS |
GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS |
(4 - 2));
OUT_BATCH(0); /* VS */
OUT_BATCH(0); /* GS */
OUT_BATCH(state);
}
static void
gen6_emit_sf(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_SF | (20 - 2));
OUT_BATCH(1 << GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT |
1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT |
1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SF_CULL_NONE);
OUT_BATCH(2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT); /* DW4 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW9 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW14 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW19 */
}
static void
gen6_emit_wm(struct intel_batchbuffer *batch, int kernel)
{
OUT_BATCH(GEN6_3DSTATE_WM | (9 - 2));
OUT_BATCH(kernel);
OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT |
2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
OUT_BATCH(0);
OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT); /* DW4 */
OUT_BATCH((40 - 1) << GEN6_3DSTATE_WM_MAX_THREADS_SHIFT |
GEN6_3DSTATE_WM_DISPATCH_ENABLE |
GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
OUT_BATCH(1 << GEN6_3DSTATE_WM_NUM_SF_OUTPUTS_SHIFT |
GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
gen6_emit_binding_table(struct intel_batchbuffer *batch, uint32_t wm_table)
{
OUT_BATCH(GEN6_3DSTATE_BINDING_TABLE_POINTERS |
GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS |
(4 - 2));
OUT_BATCH(0); /* vs */
OUT_BATCH(0); /* gs */
OUT_BATCH(wm_table);
}
static void
gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, struct scratch_buf *dst)
{
OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
OUT_BATCH(0);
OUT_BATCH((buf_height(dst) - 1) << 16 | (buf_width(dst) - 1));
OUT_BATCH(0);
}
static void
gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
{
/* The VUE layout
* dword 0-3: pad (0.0, 0.0, 0.0. 0.0)
* dword 4-7: position (x, y, 1.0, 1.0),
* dword 8-11: texture coordinate 0 (u0, v0, 0, 0)
*
* dword 4-11 are fetched from vertex buffer
*/
OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2));
OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT);
OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
/* x,y */
OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT |
GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
/* u0, v0 */
OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
}
static uint32_t
gen6_create_cc_viewport(struct intel_batchbuffer *batch)
{
struct gen6_cc_viewport *vp;
vp = batch_alloc(batch, sizeof(*vp), 32);
vp->min_depth = -1.e35;
vp->max_depth = 1.e35;
return batch_offset(batch, vp);
}
static uint32_t
gen6_create_cc_blend(struct intel_batchbuffer *batch)
{
struct gen6_blend_state *blend;
blend = batch_alloc(batch, sizeof(*blend), 64);
blend->blend0.dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
blend->blend0.source_blend_factor = GEN6_BLENDFACTOR_ONE;
blend->blend0.blend_func = GEN6_BLENDFUNCTION_ADD;
blend->blend0.blend_enable = 1;
blend->blend1.post_blend_clamp_enable = 1;
blend->blend1.pre_blend_clamp_enable = 1;
return batch_offset(batch, blend);
}
static uint32_t
gen6_create_kernel(struct intel_batchbuffer *batch)
{
return batch_copy(batch, ps_kernel_nomask_affine,
sizeof(ps_kernel_nomask_affine),
64);
}
static uint32_t
gen6_create_sampler(struct intel_batchbuffer *batch,
sampler_filter_t filter,
sampler_extend_t extend)
{
struct gen6_sampler_state *ss;
ss = batch_alloc(batch, sizeof(*ss), 32);
ss->ss0.lod_preclamp = 1; /* GL mode */
/* We use the legacy mode to get the semantics specified by
* the Render extension. */
ss->ss0.border_color_mode = GEN6_BORDER_COLOR_MODE_LEGACY;
switch (filter) {
default:
case SAMPLER_FILTER_NEAREST:
ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
break;
case SAMPLER_FILTER_BILINEAR:
ss->ss0.min_filter = GEN6_MAPFILTER_LINEAR;
ss->ss0.mag_filter = GEN6_MAPFILTER_LINEAR;
break;
}
switch (extend) {
default:
case SAMPLER_EXTEND_NONE:
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
break;
case SAMPLER_EXTEND_REPEAT:
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
break;
case SAMPLER_EXTEND_PAD:
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
break;
case SAMPLER_EXTEND_REFLECT:
ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
break;
}
return batch_offset(batch, ss);
}
static void gen6_emit_vertex_buffer(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | 3);
OUT_BATCH(VB0_VERTEXDATA |
0 << VB0_BUFFER_INDEX_SHIFT |
VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, batch->bo->size-1);
OUT_BATCH(0);
}
static uint32_t gen6_emit_primitive(struct intel_batchbuffer *batch)
{
uint32_t offset;
OUT_BATCH(GEN6_3DPRIMITIVE |
GEN6_3DPRIMITIVE_VERTEX_SEQUENTIAL |
_3DPRIM_RECTLIST << GEN6_3DPRIMITIVE_TOPOLOGY_SHIFT |
0 << 9 |
4);
OUT_BATCH(3); /* vertex count */
offset = batch_used(batch);
OUT_BATCH(0); /* vertex_index */
OUT_BATCH(1); /* single instance */
OUT_BATCH(0); /* start instance location */
OUT_BATCH(0); /* index buffer offset, ignored */
return offset;
}
void gen6_render_copyfunc(struct intel_batchbuffer *batch,
struct scratch_buf *src, unsigned src_x, unsigned src_y,
unsigned width, unsigned height,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
{
uint32_t wm_state, wm_kernel, wm_table;
uint32_t cc_vp, cc_blend, offset;
uint32_t batch_end;
intel_batchbuffer_flush(batch);
batch->ptr = batch->buffer + 1024;
batch_alloc(batch, 64, 64);
wm_table = gen6_bind_surfaces(batch, src, dst);
wm_kernel = gen6_create_kernel(batch);
wm_state = gen6_create_sampler(batch,
SAMPLER_FILTER_NEAREST,
SAMPLER_EXTEND_NONE);
cc_vp = gen6_create_cc_viewport(batch);
cc_blend = gen6_create_cc_blend(batch);
batch->ptr = batch->buffer;
gen6_emit_invariant(batch);
gen6_emit_state_base_address(batch);
gen6_emit_sip(batch);
gen6_emit_urb(batch);
gen6_emit_viewports(batch, cc_vp);
gen6_emit_vs(batch);
gen6_emit_gs(batch);
gen6_emit_clip(batch);
gen6_emit_wm_constants(batch);
gen6_emit_null_depth_buffer(batch);
gen6_emit_drawing_rectangle(batch, dst);
gen6_emit_cc(batch, cc_blend);
gen6_emit_sampler(batch, wm_state);
gen6_emit_sf(batch);
gen6_emit_wm(batch, wm_kernel);
gen6_emit_vertex_elements(batch);
gen6_emit_binding_table(batch, wm_table);
gen6_emit_vertex_buffer(batch);
offset = gen6_emit_primitive(batch);
OUT_BATCH(MI_BATCH_BUFFER_END);
batch_end = batch_align(batch, 8);
*(uint32_t*)(batch->buffer + offset) =
batch_round_upto(batch, VERTEX_SIZE)/VERTEX_SIZE;
emit_vertex_2s(batch, dst_x + width, dst_y + height);
emit_vertex_normalized(batch, src_x + width, buf_width(src));
emit_vertex_normalized(batch, src_y + height, buf_height(src));
emit_vertex_2s(batch, dst_x, dst_y + height);
emit_vertex_normalized(batch, src_x, buf_width(src));
emit_vertex_normalized(batch, src_y + height, buf_height(src));
emit_vertex_2s(batch, dst_x, dst_y);
emit_vertex_normalized(batch, src_x, buf_width(src));
emit_vertex_normalized(batch, src_y, buf_height(src));
gen6_render_flush(batch, batch_end);
intel_batchbuffer_reset(batch);
}
+344
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@@ -0,0 +1,344 @@
#include "i830_reg.h"
#include "rendercopy.h"
#define TB0C_LAST_STAGE (1 << 31)
#define TB0C_RESULT_SCALE_1X (0 << 29)
#define TB0C_RESULT_SCALE_2X (1 << 29)
#define TB0C_RESULT_SCALE_4X (2 << 29)
#define TB0C_OP_MODULE (3 << 25)
#define TB0C_OUTPUT_WRITE_CURRENT (0 << 24)
#define TB0C_OUTPUT_WRITE_ACCUM (1 << 24)
#define TB0C_ARG3_REPLICATE_ALPHA (1<<23)
#define TB0C_ARG3_INVERT (1<<22)
#define TB0C_ARG3_SEL_XXX
#define TB0C_ARG2_REPLICATE_ALPHA (1<<17)
#define TB0C_ARG2_INVERT (1<<16)
#define TB0C_ARG2_SEL_ONE (0 << 12)
#define TB0C_ARG2_SEL_FACTOR (1 << 12)
#define TB0C_ARG2_SEL_TEXEL0 (6 << 12)
#define TB0C_ARG2_SEL_TEXEL1 (7 << 12)
#define TB0C_ARG2_SEL_TEXEL2 (8 << 12)
#define TB0C_ARG2_SEL_TEXEL3 (9 << 12)
#define TB0C_ARG1_REPLICATE_ALPHA (1<<11)
#define TB0C_ARG1_INVERT (1<<10)
#define TB0C_ARG1_SEL_ONE (0 << 6)
#define TB0C_ARG1_SEL_TEXEL0 (6 << 6)
#define TB0C_ARG1_SEL_TEXEL1 (7 << 6)
#define TB0C_ARG1_SEL_TEXEL2 (8 << 6)
#define TB0C_ARG1_SEL_TEXEL3 (9 << 6)
#define TB0C_ARG0_REPLICATE_ALPHA (1<<5)
#define TB0C_ARG0_SEL_XXX
#define TB0A_CTR_STAGE_ENABLE (1<<31)
#define TB0A_RESULT_SCALE_1X (0 << 29)
#define TB0A_RESULT_SCALE_2X (1 << 29)
#define TB0A_RESULT_SCALE_4X (2 << 29)
#define TB0A_OP_MODULE (3 << 25)
#define TB0A_OUTPUT_WRITE_CURRENT (0<<24)
#define TB0A_OUTPUT_WRITE_ACCUM (1<<24)
#define TB0A_CTR_STAGE_SEL_BITS_XXX
#define TB0A_ARG3_SEL_XXX
#define TB0A_ARG3_INVERT (1<<17)
#define TB0A_ARG2_INVERT (1<<16)
#define TB0A_ARG2_SEL_ONE (0 << 12)
#define TB0A_ARG2_SEL_TEXEL0 (6 << 12)
#define TB0A_ARG2_SEL_TEXEL1 (7 << 12)
#define TB0A_ARG2_SEL_TEXEL2 (8 << 12)
#define TB0A_ARG2_SEL_TEXEL3 (9 << 12)
#define TB0A_ARG1_INVERT (1<<10)
#define TB0A_ARG1_SEL_ONE (0 << 6)
#define TB0A_ARG1_SEL_TEXEL0 (6 << 6)
#define TB0A_ARG1_SEL_TEXEL1 (7 << 6)
#define TB0A_ARG1_SEL_TEXEL2 (8 << 6)
#define TB0A_ARG1_SEL_TEXEL3 (9 << 6)
void gen2_render_copyfunc(struct intel_batchbuffer *batch,
struct scratch_buf *src, unsigned src_x, unsigned src_y,
unsigned width, unsigned height,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
{
/* invariant state */
{
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0));
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1));
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2));
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3));
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
OUT_BATCH(FOGFUNC_ENABLE |
FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(0) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(0) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(1) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(1) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(2) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(2) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(3) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(3) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
ENABLE_POINT_RASTER_RULE |
OGL_POINT_RASTER_RULE |
ENABLE_LINE_STRIP_PROVOKE_VRTX |
ENABLE_TRI_FAN_PROVOKE_VRTX |
ENABLE_TRI_STRIP_PROVOKE_VRTX |
LINE_STRIP_PROVOKE_VRTX(1) |
TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));
OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
OUT_BATCH(_3DSTATE_W_STATE_CMD);
OUT_BATCH(MAGIC_W_STATE_DWORD1);
OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
OUT_BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
/* copy from mesa */
OUT_BATCH(_3DSTATE_FOG_COLOR_CMD |
FOG_COLOR_RED(0) | FOG_COLOR_GREEN(0) | FOG_COLOR_BLUE(0));
OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_MODES_1_CMD |
ENABLE_COLR_BLND_FUNC |
BLENDFUNC_ADD |
ENABLE_SRC_BLND_FACTOR |
SRC_BLND_FACT(BLENDFACTOR_ONE) |
ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO));
OUT_BATCH(_3DSTATE_MODES_2_CMD | ENABLE_GLOBAL_DEPTH_BIAS | GLOBAL_DEPTH_BIAS(0) | ENABLE_ALPHA_TEST_FUNC | ALPHA_TEST_FUNC(0) | /* always */
ALPHA_REF_VALUE(0));
OUT_BATCH(_3DSTATE_MODES_3_CMD |
ENABLE_DEPTH_TEST_FUNC |
DEPTH_TEST_FUNC(0x2) | /* COMPAREFUNC_LESS */
ENABLE_ALPHA_SHADE_MODE |
ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_FOG_SHADE_MODE |
FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_SPEC_SHADE_MODE |
SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_COLOR_SHADE_MODE |
COLOR_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_CULL_MODE | CULLMODE_NONE);
OUT_BATCH(_3DSTATE_MODES_4_CMD |
ENABLE_LOGIC_OP_FUNC |
LOGIC_OP_FUNC(LOGICOP_COPY) |
ENABLE_STENCIL_TEST_MASK |
STENCIL_TEST_MASK(0xff) |
ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff));
OUT_BATCH(_3DSTATE_STENCIL_TEST_CMD |
ENABLE_STENCIL_PARMS |
STENCIL_FAIL_OP(0) | /* STENCILOP_KEEP */
STENCIL_PASS_DEPTH_FAIL_OP(0) | /* STENCILOP_KEEP */
STENCIL_PASS_DEPTH_PASS_OP(0) | /* STENCILOP_KEEP */
ENABLE_STENCIL_TEST_FUNC |
STENCIL_TEST_FUNC(0) | /* COMPAREFUNC_ALWAYS */
ENABLE_STENCIL_REF_VALUE |
STENCIL_REF_VALUE(0));
OUT_BATCH(_3DSTATE_MODES_5_CMD |
FLUSH_TEXTURE_CACHE |
ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF |
ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */
ENABLE_FIXED_POINT_WIDTH | FIXED_POINT_WIDTH(1));
OUT_BATCH(_3DSTATE_STIPPLE);
/* Set default blend state */
OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS | TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
AA_LINE_ECAAR_WIDTH_1_0 |
AA_LINE_REGION_WIDTH_ENABLE |
AA_LINE_REGION_WIDTH_1_0 | AA_LINE_DISABLE);
}
/* render target state */
{
uint32_t tiling_bits = 0;
if (dst->tiling != I915_TILING_NONE)
tiling_bits = BUF_3D_TILED_SURFACE;
if (dst->tiling == I915_TILING_Y)
tiling_bits |= BUF_3D_TILE_WALK_Y;
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits |
BUF_3D_PITCH(dst->stride));
OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
OUT_BATCH(COLR_BUF_ARGB8888 |
DSTORG_HORT_BIAS(0x8) |
DSTORG_VERT_BIAS(0x8));
OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
OUT_BATCH(0);
OUT_BATCH(0); /* ymin, xmin */
OUT_BATCH(DRAW_YMAX(buf_height(dst) - 1) |
DRAW_XMAX(buf_width(dst) - 1));
OUT_BATCH(0); /* yorig, xorig */
}
/* dynamic state */
{
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(2) | I1_LOAD_S(3) | I1_LOAD_S(8) | 2);
OUT_BATCH(1); /* number of coordinate sets */
OUT_BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY);
OUT_BATCH(S8_ENABLE_COLOR_BLEND | S8_BLENDFUNC_ADD |
BLENDFACTOR_ONE << S8_SRC_BLEND_FACTOR_SHIFT |
BLENDFACTOR_ZERO << S8_DST_BLEND_FACTOR_SHIFT |
S8_ENABLE_COLOR_BUFFER_WRITE);
OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD | DISABLE_INDPT_ALPHA_BLEND);
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
LOAD_TEXTURE_BLEND_STAGE(0) | 1);
OUT_BATCH(TB0C_LAST_STAGE | TB0C_RESULT_SCALE_1X | TB0C_OP_MODULE |
TB0C_OUTPUT_WRITE_CURRENT | TB0C_ARG1_SEL_TEXEL0 |
TB0C_ARG2_SEL_ONE);
OUT_BATCH(TB0A_RESULT_SCALE_1X | TB0A_OP_MODULE |
TB0A_OUTPUT_WRITE_CURRENT | TB0A_ARG1_SEL_TEXEL0 |
TB0A_ARG2_SEL_ONE);
OUT_BATCH(_3DSTATE_ENABLES_1_CMD | DISABLE_LOGIC_OP |
DISABLE_STENCIL_TEST | DISABLE_DEPTH_BIAS |
DISABLE_SPEC_ADD | DISABLE_FOG | DISABLE_ALPHA_TEST |
ENABLE_COLOR_BLEND | DISABLE_DEPTH_TEST);
/* We have to explicitly say we don't want write disabled */
OUT_BATCH(_3DSTATE_ENABLES_2_CMD | ENABLE_COLOR_MASK |
DISABLE_STENCIL_WRITE | ENABLE_TEX_CACHE |
DISABLE_DITHER | ENABLE_COLOR_WRITE | DISABLE_DEPTH_WRITE);
OUT_BATCH(_3DSTATE_VERTEX_FORMAT_2_CMD |
TEXCOORDFMT_2D << 0);
}
/* sampler state */
{
uint32_t tiling_bits = 0;
if (src->tiling != I915_TILING_NONE)
tiling_bits = TM0S1_TILED_SURFACE;
if (src->tiling == I915_TILING_Y)
tiling_bits |= TM0S1_TILE_WALK;
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
LOAD_TEXTURE_MAP(0) | 4);
OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0);
OUT_BATCH((buf_height(src) - 1) << TM0S1_HEIGHT_SHIFT |
(buf_width(src) - 1) << TM0S1_WIDTH_SHIFT |
MAPSURF_32BIT | MT_32BIT_ARGB8888 | tiling_bits);
OUT_BATCH((src->stride / 4 - 1) << TM0S2_PITCH_SHIFT | TM0S2_MAP_2D);
OUT_BATCH(FILTER_NEAREST << TM0S3_MAG_FILTER_SHIFT |
FILTER_NEAREST << TM0S3_MIN_FILTER_SHIFT |
MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT);
OUT_BATCH(0); /* default color */
OUT_BATCH(_3DSTATE_MAP_COORD_SET_CMD | TEXCOORD_SET(0) |
ENABLE_TEXCOORD_PARAMS | TEXCOORDS_ARE_NORMAL |
TEXCOORDTYPE_CARTESIAN |
ENABLE_ADDR_V_CNTL | TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER) |
ENABLE_ADDR_U_CNTL | TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER));
/* map texel stream */
OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
OUT_BATCH(TEXBIND_SET0(TEXCOORDSRC_VTXSET_0) |
TEXBIND_SET1(TEXCOORDSRC_KEEP) |
TEXBIND_SET2(TEXCOORDSRC_KEEP) |
TEXBIND_SET3(TEXCOORDSRC_KEEP));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | (0 << 16) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(0) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
}
OUT_BATCH(PRIM3D_INLINE | PRIM3D_RECTLIST | (3*4 -1));
emit_vertex(batch, dst_x + width);
emit_vertex(batch, dst_y + height);
emit_vertex_normalized(batch, src_x + width, buf_width(src));
emit_vertex_normalized(batch, src_y + height, buf_height(src));
emit_vertex(batch, dst_x);
emit_vertex(batch, dst_y + height);
emit_vertex_normalized(batch, src_x, buf_width(src));
emit_vertex_normalized(batch, src_y + height, buf_height(src));
emit_vertex(batch, dst_x);
emit_vertex(batch, dst_y);
emit_vertex_normalized(batch, src_x, buf_width(src));
emit_vertex_normalized(batch, src_y, buf_height(src));
intel_batchbuffer_flush(batch);
}
+180
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@@ -0,0 +1,180 @@
#include "i915_reg.h"
#include "i915_3d.h"
#include "rendercopy.h"
void gen3_render_copyfunc(struct intel_batchbuffer *batch,
struct scratch_buf *src, unsigned src_x, unsigned src_y,
unsigned width, unsigned height,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
{
/* invariant state */
{
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
AA_LINE_ECAAR_WIDTH_1_0 |
AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
IAB_MODIFY_ENABLE |
IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE <<
IAB_SRC_FACTOR_SHIFT) |
IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO <<
IAB_DST_FACTOR_SHIFT));
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
CSB_TCB(0, 0) |
CSB_TCB(1, 1) |
CSB_TCB(2, 2) |
CSB_TCB(3, 3) |
CSB_TCB(4, 4) |
CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
ENABLE_POINT_RASTER_RULE |
OGL_POINT_RASTER_RULE |
ENABLE_LINE_STRIP_PROVOKE_VRTX |
ENABLE_TRI_FAN_PROVOKE_VRTX |
LINE_STRIP_PROVOKE_VRTX(1) |
TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
OUT_BATCH(_3DSTATE_MODES_4_CMD |
ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
OUT_BATCH(0x00000000); /* Disable texture coordinate wrap-shortest */
OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) |
S4_LINE_WIDTH_ONE |
S4_CULLMODE_NONE |
S4_VFMT_XY);
OUT_BATCH(0x00000000); /* Stencil. */
OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_STIPPLE);
OUT_BATCH(0x00000000);
OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
}
/* samler state */
{
#define TEX_COUNT 1
uint32_t tiling_bits = 0;
if (src->tiling != I915_TILING_NONE)
tiling_bits = MS3_TILED_SURFACE;
if (src->tiling == I915_TILING_Y)
tiling_bits |= MS3_TILE_WALK;
OUT_BATCH(_3DSTATE_MAP_STATE | (3 * TEX_COUNT));
OUT_BATCH((1 << TEX_COUNT) - 1);
OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0);
OUT_BATCH(MAPSURF_32BIT | MT_32BIT_ARGB8888 |
tiling_bits |
(buf_height(src) - 1) << MS3_HEIGHT_SHIFT |
(buf_width(src) - 1) << MS3_WIDTH_SHIFT);
OUT_BATCH((src->stride/4-1) << MS4_PITCH_SHIFT);
OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT));
OUT_BATCH((1 << TEX_COUNT) - 1);
OUT_BATCH(MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT |
FILTER_NEAREST << SS2_MAG_FILTER_SHIFT |
FILTER_NEAREST << SS2_MIN_FILTER_SHIFT);
OUT_BATCH(TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT |
TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT |
0 << SS3_TEXTUREMAP_INDEX_SHIFT);
OUT_BATCH(0x00000000);
}
/* render target state */
{
uint32_t tiling_bits = 0;
if (dst->tiling != I915_TILING_NONE)
tiling_bits = BUF_3D_TILED_SURFACE;
if (dst->tiling == I915_TILING_Y)
tiling_bits |= BUF_3D_TILE_WALK_Y;
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits |
BUF_3D_PITCH(dst->stride));
OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
OUT_BATCH(COLR_BUF_ARGB8888 |
DSTORG_HORT_BIAS(0x8) |
DSTORG_VERT_BIAS(0x8));
/* draw rect is unconditional */
OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
OUT_BATCH(0x00000000);
OUT_BATCH(0x00000000); /* ymin, xmin */
OUT_BATCH(DRAW_YMAX(buf_height(dst) - 1) |
DRAW_XMAX(buf_width(dst) - 1));
/* yorig, xorig (relate to color buffer?) */
OUT_BATCH(0x00000000);
}
/* texfmt */
{
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2);
OUT_BATCH((4 << S1_VERTEX_WIDTH_SHIFT) |
(4 << S1_VERTEX_PITCH_SHIFT));
OUT_BATCH(~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D));
OUT_BATCH(S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT |
BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT);
}
/* frage shader */
{
OUT_BATCH(_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2));
/* decl FS_T0 */
OUT_BATCH(D0_DCL |
REG_TYPE(FS_T0) << D0_TYPE_SHIFT |
REG_NR(FS_T0) << D0_NR_SHIFT |
((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
OUT_BATCH(0);
OUT_BATCH(0);
/* decl FS_S0 */
OUT_BATCH(D0_DCL |
(REG_TYPE(FS_S0) << D0_TYPE_SHIFT) |
(REG_NR(FS_S0) << D0_NR_SHIFT) |
((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
OUT_BATCH(0);
OUT_BATCH(0);
/* texld(FS_OC, FS_S0, FS_T0 */
OUT_BATCH(T0_TEXLD |
(REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) |
(REG_NR(FS_OC) << T0_DEST_NR_SHIFT) |
(REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT));
OUT_BATCH((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) |
(REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT));
OUT_BATCH(0);
}
OUT_BATCH(PRIM3D_RECTLIST | (3*4 - 1));
emit_vertex(batch, dst_x + width);
emit_vertex(batch, dst_y + height);
emit_vertex(batch, src_x + width);
emit_vertex(batch, src_y + height);
emit_vertex(batch, dst_x);
emit_vertex(batch, dst_y + height);
emit_vertex(batch, src_x);
emit_vertex(batch, src_y + height);
emit_vertex(batch, dst_x);
emit_vertex(batch, dst_y);
emit_vertex(batch, src_x);
emit_vertex(batch, src_y);
intel_batchbuffer_flush(batch);
}
+1553
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+72
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@@ -0,0 +1,72 @@
#include <stdlib.h>
#include <sys/ioctl.h>
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <fcntl.h>
#include <inttypes.h>
#include <errno.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <getopt.h>
#include "drm.h"
#include "i915_drm.h"
#include "drmtest.h"
#include "intel_bufmgr.h"
#include "intel_batchbuffer.h"
#include "intel_gpu_tools.h"
struct scratch_buf {
drm_intel_bo *bo;
uint32_t stride;
uint32_t tiling;
uint32_t *data;
uint32_t *cpu_mapping;
uint32_t size;
unsigned num_tiles;
};
static inline void emit_vertex_2s(struct intel_batchbuffer *batch,
int16_t x, int16_t y)
{
OUT_BATCH((uint16_t)y << 16 | (uint16_t)x);
}
static inline void emit_vertex(struct intel_batchbuffer *batch,
float f)
{
union { float f; uint32_t ui; } u;
u.f = f;
OUT_BATCH(u.ui);
}
static inline void emit_vertex_normalized(struct intel_batchbuffer *batch,
float f, float total)
{
union { float f; uint32_t ui; } u;
u.f = f / total;
OUT_BATCH(u.ui);
}
static inline unsigned buf_width(struct scratch_buf *buf)
{
return buf->stride/sizeof(uint32_t);
}
static inline unsigned buf_height(struct scratch_buf *buf)
{
return buf->size/buf->stride;
}
void gen6_render_copyfunc(struct intel_batchbuffer *batch,
struct scratch_buf *src, unsigned src_x, unsigned src_y,
unsigned width, unsigned height,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y);
void gen3_render_copyfunc(struct intel_batchbuffer *batch,
struct scratch_buf *src, unsigned src_x, unsigned src_y,
unsigned width, unsigned height,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y);
void gen2_render_copyfunc(struct intel_batchbuffer *batch,
struct scratch_buf *src, unsigned src_x, unsigned src_y,
unsigned width, unsigned height,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y);