From f034817b401d9e0016cb8d2cddd9220c3a36463a Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Mon, 9 Dec 2013 23:29:36 -0800 Subject: [PATCH] rendercopy/bdw: Fix length of a bunch of zeroed out packets. A bunch of packets were too short. Signed-off-by: Kenneth Graunke Signed-off-by: Damien Lespiau Reviewed-by: Damien Lespiau Cc: Ben Widawsky Cc: Damien Lespiau --- lib/rendercopy_gen8.c | 26 ++++++++++++++++++++------ 1 file changed, 20 insertions(+), 6 deletions(-) diff --git a/lib/rendercopy_gen8.c b/lib/rendercopy_gen8.c index 38dc0e7d..45a134c3 100644 --- a/lib/rendercopy_gen8.c +++ b/lib/rendercopy_gen8.c @@ -584,7 +584,10 @@ gen8_emit_vs(struct intel_batchbuffer *batch) { OUT_BATCH(0); OUT_BATCH(0); - OUT_BATCH(GEN6_3DSTATE_VS | (6-2)); + OUT_BATCH(GEN6_3DSTATE_VS | (9-2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); @@ -606,7 +609,9 @@ gen8_emit_hs(struct intel_batchbuffer *batch) { OUT_BATCH(0); OUT_BATCH(0); - OUT_BATCH(GEN7_3DSTATE_HS | (7-2)); + OUT_BATCH(GEN7_3DSTATE_HS | (9-2)); + OUT_BATCH(0); + OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); @@ -635,7 +640,10 @@ gen8_emit_gs(struct intel_batchbuffer *batch) { OUT_BATCH(0); OUT_BATCH(0); - OUT_BATCH(GEN7_3DSTATE_GS | (7-2)); + OUT_BATCH(GEN7_3DSTATE_GS | (10-2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); @@ -664,7 +672,10 @@ gen8_emit_ds(struct intel_batchbuffer *batch) { OUT_BATCH(0); OUT_BATCH(0); - OUT_BATCH(GEN7_3DSTATE_DS | (6-2)); + OUT_BATCH(GEN7_3DSTATE_DS | (9-2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); @@ -786,7 +797,8 @@ gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) { static void gen8_emit_depth(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7-2)); + OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2)); + OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); @@ -937,7 +949,9 @@ void gen8_render_copyfunc(struct intel_batchbuffer *batch, gen8_emit_null_state(batch); - OUT_BATCH(GEN7_3DSTATE_STREAMOUT | 1); + OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (5-2)); + OUT_BATCH(0); + OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0);