tests/gem_ring_sync_copy: reduce memory usage

gem_ring_sync_copy uses a lot of memory and gets OOM killed on smaller
systems (eg android devices).  Most of the allocation is for "busy work"
to keep the render rings busy and for this we can just re-use the same
few buffers over and over. This enables the test to be run on low end
devices.

Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Tim Gore <tim.gore@intel.com>
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
This commit is contained in:
Tim Gore 2014-11-28 14:46:24 +00:00 committed by Damien Lespiau
parent dbac905600
commit ddf0f09776

View File

@ -57,6 +57,7 @@
#define WIDTH 512
#define HEIGHT 512
#define NUM_BUSY_BUFFERS 32
typedef struct {
int drm_fd;
@ -163,11 +164,13 @@ static void render_busy(data_t *data)
size_t array_size;
int i;
array_size = data->n_buffers_load * sizeof(struct igt_buf);
/* allocate 32 buffer objects and re-use them as needed */
array_size = NUM_BUSY_BUFFERS * sizeof(struct igt_buf);
data->render.srcs = malloc(array_size);
data->render.dsts = malloc(array_size);
for (i = 0; i < data->n_buffers_load; i++) {
for (i = 0; i < NUM_BUSY_BUFFERS; i++) {
scratch_buf_init(data, &data->render.srcs[i], WIDTH, HEIGHT,
0xdeadbeef);
scratch_buf_init(data, &data->render.dsts[i], WIDTH, HEIGHT,
@ -177,10 +180,10 @@ static void render_busy(data_t *data)
for (i = 0; i < data->n_buffers_load; i++) {
data->render.copy(data->batch,
NULL, /* context */
&data->render.srcs[i],
&data->render.srcs[i % NUM_BUSY_BUFFERS],
0, 0, /* src_x, src_y */
WIDTH, HEIGHT,
&data->render.dsts[i],
&data->render.dsts[i % NUM_BUSY_BUFFERS],
0, 0 /* dst_x, dst_y */);
}
}
@ -189,7 +192,7 @@ static void render_busy_fini(data_t *data)
{
int i;
for (i = 0; i < data->n_buffers_load; i++) {
for (i = 0; i < NUM_BUSY_BUFFERS; i++) {
drm_intel_bo_unreference(data->render.srcs[i].bo);
drm_intel_bo_unreference(data->render.dsts[i].bo);
}
@ -225,11 +228,13 @@ static void blitter_busy(data_t *data)
size_t array_size;
int i;
array_size = data->n_buffers_load * sizeof(drm_intel_bo *);
/* allocate 32 buffer objects and re-use them as needed */
array_size = NUM_BUSY_BUFFERS * sizeof(drm_intel_bo *);
data->blitter.srcs = malloc(array_size);
data->blitter.dsts = malloc(array_size);
for (i = 0; i < data->n_buffers_load; i++) {
for (i = 0; i < NUM_BUSY_BUFFERS; i++) {
data->blitter.srcs[i] = bo_create(data,
WIDTH, HEIGHT,
0xdeadbeef);
@ -240,8 +245,8 @@ static void blitter_busy(data_t *data)
for (i = 0; i < data->n_buffers_load; i++) {
intel_copy_bo(data->batch,
data->blitter.srcs[i],
data->blitter.dsts[i],
data->blitter.srcs[i % NUM_BUSY_BUFFERS],
data->blitter.dsts[i % NUM_BUSY_BUFFERS],
WIDTH*HEIGHT*4);
}
}
@ -250,7 +255,7 @@ static void blitter_busy_fini(data_t *data)
{
int i;
for (i = 0; i < data->n_buffers_load; i++) {
for (i = 0; i < NUM_BUSY_BUFFERS; i++) {
drm_intel_bo_unreference(data->blitter.srcs[i]);
drm_intel_bo_unreference(data->blitter.dsts[i]);
}