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Decode 3DSTATE_CLEAR_PARAMETERS
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -916,7 +916,6 @@ decode_3d_1d(uint32_t *data, int count,
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char *name;
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} opcodes_3d_1d[] = {
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{ 0x86, 0, 4, 4, "3DSTATE_CHROMA_KEY" },
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{ 0x9c, 0, 7, 7, "3DSTATE_CLEAR_PARAMETERS" },
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{ 0x88, 0, 2, 2, "3DSTATE_CONSTANT_BLEND_COLOR" },
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{ 0x99, 0, 2, 2, "3DSTATE_DEFAULT_DIFFUSE" },
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{ 0x9a, 0, 2, 2, "3DSTATE_DEFAULT_SPECULAR" },
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@ -1480,6 +1479,28 @@ decode_3d_1d(uint32_t *data, int count,
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data[4] & 0xffff, data[4] >> 16);
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return len;
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case 0x9c:
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len = (data[0] & 0x0000000f) + 2;
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if (len != 7)
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fprintf(out, "Bad count in 3DSTATE_CLEAR_PARAMETERS\n");
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if (count < 7)
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BUFFER_FAIL(count, len, "3DSTATE_CLEAR_PARAMETERS");
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instr_out(data, hw_offset, 0,
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"3DSTATE_CLEAR_PARAMETERS\n");
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instr_out(data, hw_offset, 1, "prim_type=%s, clear=%s%s%s\n",
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data[1]&(1<<16)?"CLEAR_RECT":"ZONE_INIT",
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data[1]&(1<<2)?"color,":"",
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data[1]&(1<<1)?"depth,":"",
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data[1]&(1<<0)?"stencil,":"");
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instr_out(data, hw_offset, 2, "clear color\n");
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instr_out(data, hw_offset, 3, "clear depth/stencil\n");
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instr_out(data, hw_offset, 4, "color value (rgba8888)\n");
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instr_out(data, hw_offset, 5, "depth value %f\n",
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int_as_float(data[5]));
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instr_out(data, hw_offset, 6, "clear stencil\n");
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return len;
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}
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for (idx = 0; idx < ARRAY_SIZE(opcodes_3d_1d); idx++)
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