mirror of
https://github.com/tiagovignatti/intel-gpu-tools.git
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assembler: Remove trailing white spaces from brw_structs.h
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
This commit is contained in:
parent
c35e0677fe
commit
64e84284e3
@ -2,7 +2,7 @@
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Copyright (C) Intel Corp. 2006. All Rights Reserved.
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Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
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develop this 3D driver.
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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@ -10,11 +10,11 @@
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice (including the
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next paragraph) shall be included in all copies or substantial
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portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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@ -22,13 +22,13 @@
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**********************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#ifndef BRW_STRUCTS_H
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#define BRW_STRUCTS_H
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@ -45,30 +45,30 @@ struct brw_urb_fence
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{
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struct
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{
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GLuint length:8;
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GLuint vs_realloc:1;
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GLuint gs_realloc:1;
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GLuint clp_realloc:1;
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GLuint sf_realloc:1;
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GLuint vfe_realloc:1;
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GLuint cs_realloc:1;
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GLuint length:8;
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GLuint vs_realloc:1;
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GLuint gs_realloc:1;
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GLuint clp_realloc:1;
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GLuint sf_realloc:1;
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GLuint vfe_realloc:1;
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GLuint cs_realloc:1;
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GLuint pad:2;
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GLuint opcode:16;
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GLuint opcode:16;
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} header;
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struct
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{
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GLuint vs_fence:10;
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GLuint gs_fence:10;
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GLuint clp_fence:10;
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GLuint vs_fence:10;
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GLuint gs_fence:10;
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GLuint clp_fence:10;
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GLuint pad:2;
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} bits0;
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struct
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{
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GLuint sf_fence:10;
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GLuint vf_fence:10;
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GLuint cs_fence:11;
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GLuint sf_fence:10;
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GLuint vf_fence:10;
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GLuint cs_fence:11;
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GLuint pad:1;
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} bits1;
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};
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@ -80,46 +80,46 @@ struct brw_urb_fence
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struct thread0
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{
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GLuint pad0:1;
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GLuint grf_reg_count:3;
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GLuint grf_reg_count:3;
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GLuint pad1:2;
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GLuint kernel_start_pointer:26; /* Offset from GENERAL_STATE_BASE */
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};
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struct thread1
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{
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GLuint ext_halt_exception_enable:1;
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GLuint sw_exception_enable:1;
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GLuint mask_stack_exception_enable:1;
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GLuint timeout_exception_enable:1;
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GLuint illegal_op_exception_enable:1;
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GLuint ext_halt_exception_enable:1;
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GLuint sw_exception_enable:1;
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GLuint mask_stack_exception_enable:1;
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GLuint timeout_exception_enable:1;
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GLuint illegal_op_exception_enable:1;
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GLuint pad0:3;
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GLuint depth_coef_urb_read_offset:6; /* WM only */
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GLuint pad1:2;
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GLuint floating_point_mode:1;
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GLuint thread_priority:1;
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GLuint binding_table_entry_count:8;
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GLuint floating_point_mode:1;
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GLuint thread_priority:1;
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GLuint binding_table_entry_count:8;
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GLuint pad3:5;
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GLuint single_program_flow:1;
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GLuint single_program_flow:1;
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};
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struct thread2
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{
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GLuint per_thread_scratch_space:4;
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GLuint per_thread_scratch_space:4;
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GLuint pad0:6;
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GLuint scratch_space_base_pointer:22;
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GLuint scratch_space_base_pointer:22;
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};
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struct thread3
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{
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GLuint dispatch_grf_start_reg:4;
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GLuint urb_entry_read_offset:6;
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GLuint dispatch_grf_start_reg:4;
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GLuint urb_entry_read_offset:6;
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GLuint pad0:1;
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GLuint urb_entry_read_length:6;
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GLuint urb_entry_read_length:6;
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GLuint pad1:1;
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GLuint const_urb_entry_read_offset:6;
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GLuint const_urb_entry_read_offset:6;
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GLuint pad2:1;
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GLuint const_urb_entry_read_length:6;
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GLuint const_urb_entry_read_length:6;
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GLuint pad3:1;
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};
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@ -151,41 +151,41 @@ struct brw_clip_unit_state
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{
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GLuint pad0:9;
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GLuint gs_output_stats:1; /* not always */
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GLuint stats_enable:1;
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GLuint nr_urb_entries:7;
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GLuint stats_enable:1;
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GLuint nr_urb_entries:7;
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GLuint pad1:1;
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GLuint urb_entry_allocation_size:5;
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GLuint urb_entry_allocation_size:5;
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GLuint pad2:1;
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GLuint max_threads:5; /* may be less */
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GLuint pad3:2;
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} thread4;
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} thread4;
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struct
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{
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GLuint pad0:13;
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GLuint clip_mode:3;
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GLuint userclip_enable_flags:8;
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GLuint userclip_must_clip:1;
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GLuint clip_mode:3;
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GLuint userclip_enable_flags:8;
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GLuint userclip_must_clip:1;
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GLuint negative_w_clip_test:1;
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GLuint guard_band_enable:1;
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GLuint viewport_z_clip_enable:1;
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GLuint viewport_xy_clip_enable:1;
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GLuint vertex_position_space:1;
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GLuint api_mode:1;
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GLuint guard_band_enable:1;
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GLuint viewport_z_clip_enable:1;
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GLuint viewport_xy_clip_enable:1;
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GLuint vertex_position_space:1;
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GLuint api_mode:1;
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GLuint pad2:1;
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} clip5;
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struct
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{
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GLuint pad0:5;
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GLuint clipper_viewport_state_ptr:27;
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GLuint clipper_viewport_state_ptr:27;
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} clip6;
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GLfloat viewport_xmin;
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GLfloat viewport_xmax;
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GLfloat viewport_ymin;
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GLfloat viewport_ymax;
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GLfloat viewport_xmin;
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GLfloat viewport_xmax;
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GLfloat viewport_ymin;
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GLfloat viewport_ymax;
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};
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struct gen6_blend_state
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@ -293,88 +293,88 @@ struct brw_cc_unit_state
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struct
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{
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GLuint pad0:3;
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GLuint bf_stencil_pass_depth_pass_op:3;
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GLuint bf_stencil_pass_depth_fail_op:3;
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GLuint bf_stencil_fail_op:3;
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GLuint bf_stencil_func:3;
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GLuint bf_stencil_enable:1;
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GLuint bf_stencil_pass_depth_pass_op:3;
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GLuint bf_stencil_pass_depth_fail_op:3;
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GLuint bf_stencil_fail_op:3;
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GLuint bf_stencil_func:3;
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GLuint bf_stencil_enable:1;
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GLuint pad1:2;
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GLuint stencil_write_enable:1;
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GLuint stencil_pass_depth_pass_op:3;
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GLuint stencil_pass_depth_fail_op:3;
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GLuint stencil_fail_op:3;
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GLuint stencil_func:3;
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GLuint stencil_enable:1;
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GLuint stencil_write_enable:1;
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GLuint stencil_pass_depth_pass_op:3;
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GLuint stencil_pass_depth_fail_op:3;
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GLuint stencil_fail_op:3;
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GLuint stencil_func:3;
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GLuint stencil_enable:1;
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} cc0;
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struct
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{
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GLuint bf_stencil_ref:8;
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GLuint stencil_write_mask:8;
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GLuint stencil_test_mask:8;
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GLuint stencil_ref:8;
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GLuint bf_stencil_ref:8;
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GLuint stencil_write_mask:8;
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GLuint stencil_test_mask:8;
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GLuint stencil_ref:8;
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} cc1;
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struct
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{
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GLuint logicop_enable:1;
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GLuint logicop_enable:1;
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GLuint pad0:10;
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GLuint depth_write_enable:1;
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GLuint depth_test_function:3;
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GLuint depth_test:1;
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GLuint bf_stencil_write_mask:8;
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GLuint bf_stencil_test_mask:8;
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GLuint depth_write_enable:1;
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GLuint depth_test_function:3;
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GLuint depth_test:1;
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GLuint bf_stencil_write_mask:8;
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GLuint bf_stencil_test_mask:8;
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} cc2;
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struct
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{
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GLuint pad0:8;
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GLuint alpha_test_func:3;
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GLuint alpha_test:1;
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GLuint blend_enable:1;
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GLuint ia_blend_enable:1;
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GLuint alpha_test_func:3;
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GLuint alpha_test:1;
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GLuint blend_enable:1;
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GLuint ia_blend_enable:1;
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GLuint pad1:1;
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GLuint alpha_test_format:1;
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GLuint pad2:16;
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} cc3;
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struct
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{
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GLuint pad0:5;
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GLuint pad0:5;
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GLuint cc_viewport_state_offset:27; /* Offset from GENERAL_STATE_BASE */
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} cc4;
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struct
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{
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GLuint pad0:2;
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GLuint ia_dest_blend_factor:5;
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GLuint ia_src_blend_factor:5;
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GLuint ia_blend_function:3;
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GLuint statistics_enable:1;
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GLuint logicop_func:4;
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GLuint ia_dest_blend_factor:5;
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GLuint ia_src_blend_factor:5;
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GLuint ia_blend_function:3;
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GLuint statistics_enable:1;
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GLuint logicop_func:4;
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GLuint pad1:11;
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GLuint dither_enable:1;
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GLuint dither_enable:1;
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} cc5;
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struct
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{
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GLuint clamp_post_alpha_blend:1;
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GLuint clamp_pre_alpha_blend:1;
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GLuint clamp_range:2;
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GLuint clamp_post_alpha_blend:1;
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GLuint clamp_pre_alpha_blend:1;
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GLuint clamp_range:2;
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GLuint pad0:11;
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GLuint y_dither_offset:2;
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GLuint x_dither_offset:2;
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GLuint dest_blend_factor:5;
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GLuint src_blend_factor:5;
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GLuint blend_function:3;
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GLuint y_dither_offset:2;
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GLuint x_dither_offset:2;
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GLuint dest_blend_factor:5;
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GLuint src_blend_factor:5;
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GLuint blend_function:3;
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} cc6;
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struct {
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union {
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GLfloat f;
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GLfloat f;
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GLubyte ub[4];
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} alpha_ref;
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} cc7;
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@ -390,51 +390,51 @@ struct brw_sf_unit_state
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struct
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{
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GLuint pad0:10;
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GLuint stats_enable:1;
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GLuint nr_urb_entries:7;
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GLuint stats_enable:1;
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GLuint nr_urb_entries:7;
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GLuint pad1:1;
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GLuint urb_entry_allocation_size:5;
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GLuint urb_entry_allocation_size:5;
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GLuint pad2:1;
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GLuint max_threads:6;
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GLuint max_threads:6;
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GLuint pad3:1;
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} thread4;
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} thread4;
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struct
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{
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GLuint front_winding:1;
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GLuint viewport_transform:1;
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GLuint front_winding:1;
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GLuint viewport_transform:1;
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GLuint pad0:3;
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GLuint sf_viewport_state_offset:27; /* Offset from GENERAL_STATE_BASE */
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} sf5;
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struct
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{
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GLuint pad0:9;
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GLuint dest_org_vbias:4;
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GLuint dest_org_hbias:4;
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GLuint scissor:1;
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GLuint disable_2x2_trifilter:1;
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GLuint disable_zero_pix_trifilter:1;
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GLuint point_rast_rule:2;
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GLuint line_endcap_aa_region_width:2;
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GLuint line_width:4;
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GLuint fast_scissor_disable:1;
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GLuint cull_mode:2;
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GLuint aa_enable:1;
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GLuint dest_org_vbias:4;
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GLuint dest_org_hbias:4;
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GLuint scissor:1;
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GLuint disable_2x2_trifilter:1;
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GLuint disable_zero_pix_trifilter:1;
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GLuint point_rast_rule:2;
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GLuint line_endcap_aa_region_width:2;
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GLuint line_width:4;
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GLuint fast_scissor_disable:1;
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GLuint cull_mode:2;
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GLuint aa_enable:1;
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} sf6;
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struct
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{
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GLuint point_size:11;
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GLuint use_point_size_state:1;
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GLuint subpixel_precision:1;
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GLuint sprite_point:1;
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GLuint point_size:11;
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GLuint use_point_size_state:1;
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GLuint subpixel_precision:1;
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GLuint sprite_point:1;
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GLuint pad0:10;
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GLuint aa_line_distance_mode:1;
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GLuint trifan_pv:2;
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GLuint linestrip_pv:2;
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GLuint tristrip_pv:2;
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GLuint line_last_pixel_enable:1;
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GLuint trifan_pv:2;
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GLuint linestrip_pv:2;
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GLuint tristrip_pv:2;
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GLuint line_last_pixel_enable:1;
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} sf7;
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};
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@ -459,33 +459,33 @@ struct brw_gs_unit_state
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GLuint pad0:8;
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GLuint rendering_enable:1; /* for Ironlake */
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GLuint pad4:1;
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GLuint stats_enable:1;
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GLuint nr_urb_entries:7;
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GLuint stats_enable:1;
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GLuint nr_urb_entries:7;
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GLuint pad1:1;
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GLuint urb_entry_allocation_size:5;
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GLuint urb_entry_allocation_size:5;
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GLuint pad2:1;
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GLuint max_threads:5;
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GLuint max_threads:5;
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GLuint pad3:2;
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} thread4;
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} thread4;
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struct
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{
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GLuint sampler_count:3;
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GLuint sampler_count:3;
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GLuint pad0:2;
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GLuint sampler_state_pointer:27;
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GLuint sampler_state_pointer:27;
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} gs5;
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struct
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{
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GLuint max_vp_index:4;
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GLuint max_vp_index:4;
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GLuint pad0:12;
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GLuint svbi_post_inc_value:10;
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GLuint pad1:1;
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GLuint svbi_post_inc_enable:1;
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GLuint svbi_payload:1;
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GLuint discard_adjaceny:1;
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GLuint reorder_enable:1;
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GLuint reorder_enable:1;
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GLuint pad2:1;
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} gs6;
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};
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@ -497,30 +497,30 @@ struct brw_vs_unit_state
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struct thread1 thread1;
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struct thread2 thread2;
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struct thread3 thread3;
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struct
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{
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GLuint pad0:10;
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GLuint stats_enable:1;
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GLuint nr_urb_entries:7;
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GLuint pad1:1;
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GLuint urb_entry_allocation_size:5;
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GLuint pad2:1;
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GLuint max_threads:6;
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GLuint pad3:1;
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} thread4;
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struct
|
||||
{
|
||||
GLuint sampler_count:3;
|
||||
GLuint pad0:10;
|
||||
GLuint stats_enable:1;
|
||||
GLuint nr_urb_entries:7;
|
||||
GLuint pad1:1;
|
||||
GLuint urb_entry_allocation_size:5;
|
||||
GLuint pad2:1;
|
||||
GLuint max_threads:6;
|
||||
GLuint pad3:1;
|
||||
} thread4;
|
||||
|
||||
struct
|
||||
{
|
||||
GLuint sampler_count:3;
|
||||
GLuint pad0:2;
|
||||
GLuint sampler_state_pointer:27;
|
||||
GLuint sampler_state_pointer:27;
|
||||
} vs5;
|
||||
|
||||
struct
|
||||
{
|
||||
GLuint vs_enable:1;
|
||||
GLuint vert_cache_disable:1;
|
||||
GLuint vs_enable:1;
|
||||
GLuint vert_cache_disable:1;
|
||||
GLuint pad0:30;
|
||||
} vs6;
|
||||
};
|
||||
@ -532,19 +532,19 @@ struct brw_wm_unit_state
|
||||
struct thread1 thread1;
|
||||
struct thread2 thread2;
|
||||
struct thread3 thread3;
|
||||
|
||||
|
||||
struct {
|
||||
GLuint stats_enable:1;
|
||||
GLuint stats_enable:1;
|
||||
GLuint depth_buffer_clear:1;
|
||||
GLuint sampler_count:3;
|
||||
GLuint sampler_state_pointer:27;
|
||||
GLuint sampler_count:3;
|
||||
GLuint sampler_state_pointer:27;
|
||||
} wm4;
|
||||
|
||||
|
||||
struct
|
||||
{
|
||||
GLuint enable_8_pix:1;
|
||||
GLuint enable_16_pix:1;
|
||||
GLuint enable_32_pix:1;
|
||||
GLuint enable_8_pix:1;
|
||||
GLuint enable_16_pix:1;
|
||||
GLuint enable_32_pix:1;
|
||||
GLuint enable_con_32_pix:1;
|
||||
GLuint enable_con_64_pix:1;
|
||||
GLuint pad0:1;
|
||||
@ -555,46 +555,46 @@ struct brw_wm_unit_state
|
||||
GLuint depth_buffer_resolve_enable:1;
|
||||
GLuint hierarchical_depth_buffer_resolve_enable:1;
|
||||
|
||||
GLuint legacy_global_depth_bias:1;
|
||||
GLuint line_stipple:1;
|
||||
GLuint depth_offset:1;
|
||||
GLuint polygon_stipple:1;
|
||||
GLuint line_aa_region_width:2;
|
||||
GLuint line_endcap_aa_region_width:2;
|
||||
GLuint early_depth_test:1;
|
||||
GLuint thread_dispatch_enable:1;
|
||||
GLuint program_uses_depth:1;
|
||||
GLuint program_computes_depth:1;
|
||||
GLuint program_uses_killpixel:1;
|
||||
GLuint legacy_line_rast: 1;
|
||||
GLuint transposed_urb_read_enable:1;
|
||||
GLuint max_threads:7;
|
||||
GLuint legacy_global_depth_bias:1;
|
||||
GLuint line_stipple:1;
|
||||
GLuint depth_offset:1;
|
||||
GLuint polygon_stipple:1;
|
||||
GLuint line_aa_region_width:2;
|
||||
GLuint line_endcap_aa_region_width:2;
|
||||
GLuint early_depth_test:1;
|
||||
GLuint thread_dispatch_enable:1;
|
||||
GLuint program_uses_depth:1;
|
||||
GLuint program_computes_depth:1;
|
||||
GLuint program_uses_killpixel:1;
|
||||
GLuint legacy_line_rast: 1;
|
||||
GLuint transposed_urb_read_enable:1;
|
||||
GLuint max_threads:7;
|
||||
} wm5;
|
||||
|
||||
GLfloat global_depth_offset_constant;
|
||||
GLfloat global_depth_offset_scale;
|
||||
|
||||
|
||||
GLfloat global_depth_offset_constant;
|
||||
GLfloat global_depth_offset_scale;
|
||||
|
||||
/* for Ironlake only */
|
||||
struct {
|
||||
GLuint pad0:1;
|
||||
GLuint grf_reg_count_1:3;
|
||||
GLuint grf_reg_count_1:3;
|
||||
GLuint pad1:2;
|
||||
GLuint kernel_start_pointer_1:26;
|
||||
} wm8;
|
||||
} wm8;
|
||||
|
||||
struct {
|
||||
GLuint pad0:1;
|
||||
GLuint grf_reg_count_2:3;
|
||||
GLuint grf_reg_count_2:3;
|
||||
GLuint pad1:2;
|
||||
GLuint kernel_start_pointer_2:26;
|
||||
} wm9;
|
||||
} wm9;
|
||||
|
||||
struct {
|
||||
GLuint pad0:1;
|
||||
GLuint grf_reg_count_3:3;
|
||||
GLuint grf_reg_count_3:3;
|
||||
GLuint pad1:2;
|
||||
GLuint kernel_start_pointer_3:26;
|
||||
} wm10;
|
||||
} wm10;
|
||||
};
|
||||
|
||||
struct brw_sampler_default_color {
|
||||
@ -612,51 +612,51 @@ struct gen5_sampler_default_color {
|
||||
|
||||
struct brw_sampler_state
|
||||
{
|
||||
|
||||
|
||||
struct
|
||||
{
|
||||
GLuint shadow_function:3;
|
||||
GLuint lod_bias:11;
|
||||
GLuint min_filter:3;
|
||||
GLuint mag_filter:3;
|
||||
GLuint mip_filter:2;
|
||||
GLuint base_level:5;
|
||||
GLuint shadow_function:3;
|
||||
GLuint lod_bias:11;
|
||||
GLuint min_filter:3;
|
||||
GLuint mag_filter:3;
|
||||
GLuint mip_filter:2;
|
||||
GLuint base_level:5;
|
||||
GLuint min_mag_neq:1;
|
||||
GLuint lod_preclamp:1;
|
||||
GLuint default_color_mode:1;
|
||||
GLuint lod_preclamp:1;
|
||||
GLuint default_color_mode:1;
|
||||
GLuint pad0:1;
|
||||
GLuint disable:1;
|
||||
GLuint disable:1;
|
||||
} ss0;
|
||||
|
||||
struct
|
||||
{
|
||||
GLuint r_wrap_mode:3;
|
||||
GLuint t_wrap_mode:3;
|
||||
GLuint s_wrap_mode:3;
|
||||
GLuint r_wrap_mode:3;
|
||||
GLuint t_wrap_mode:3;
|
||||
GLuint s_wrap_mode:3;
|
||||
GLuint cube_control_mode:1;
|
||||
GLuint pad:2;
|
||||
GLuint max_lod:10;
|
||||
GLuint min_lod:10;
|
||||
GLuint max_lod:10;
|
||||
GLuint min_lod:10;
|
||||
} ss1;
|
||||
|
||||
|
||||
|
||||
struct
|
||||
{
|
||||
GLuint pad:5;
|
||||
GLuint default_color_pointer:27;
|
||||
GLuint default_color_pointer:27;
|
||||
} ss2;
|
||||
|
||||
|
||||
struct
|
||||
{
|
||||
GLuint non_normalized_coord:1;
|
||||
GLuint pad:12;
|
||||
GLuint address_round:6;
|
||||
GLuint max_aniso:3;
|
||||
GLuint chroma_key_mode:1;
|
||||
GLuint chroma_key_index:2;
|
||||
GLuint chroma_key_enable:1;
|
||||
GLuint monochrome_filter_width:3;
|
||||
GLuint monochrome_filter_height:3;
|
||||
GLuint max_aniso:3;
|
||||
GLuint chroma_key_mode:1;
|
||||
GLuint chroma_key_index:2;
|
||||
GLuint chroma_key_enable:1;
|
||||
GLuint monochrome_filter_width:3;
|
||||
GLuint monochrome_filter_height:3;
|
||||
} ss3;
|
||||
};
|
||||
|
||||
@ -711,27 +711,27 @@ struct gen7_sampler_state
|
||||
|
||||
struct brw_clipper_viewport
|
||||
{
|
||||
GLfloat xmin;
|
||||
GLfloat xmax;
|
||||
GLfloat ymin;
|
||||
GLfloat ymax;
|
||||
GLfloat xmin;
|
||||
GLfloat xmax;
|
||||
GLfloat ymin;
|
||||
GLfloat ymax;
|
||||
};
|
||||
|
||||
struct brw_cc_viewport
|
||||
{
|
||||
GLfloat min_depth;
|
||||
GLfloat max_depth;
|
||||
GLfloat min_depth;
|
||||
GLfloat max_depth;
|
||||
};
|
||||
|
||||
struct brw_sf_viewport
|
||||
{
|
||||
struct {
|
||||
GLfloat m00;
|
||||
GLfloat m11;
|
||||
GLfloat m22;
|
||||
GLfloat m30;
|
||||
GLfloat m31;
|
||||
GLfloat m32;
|
||||
GLfloat m00;
|
||||
GLfloat m11;
|
||||
GLfloat m22;
|
||||
GLfloat m30;
|
||||
GLfloat m31;
|
||||
GLfloat m32;
|
||||
} viewport;
|
||||
|
||||
/* scissor coordinates are inclusive */
|
||||
@ -778,29 +778,29 @@ struct brw_vertex_element_state
|
||||
{
|
||||
struct
|
||||
{
|
||||
GLuint src_offset:11;
|
||||
GLuint src_offset:11;
|
||||
GLuint pad:5;
|
||||
GLuint src_format:9;
|
||||
GLuint src_format:9;
|
||||
GLuint pad0:1;
|
||||
GLuint valid:1;
|
||||
GLuint vertex_buffer_index:5;
|
||||
GLuint valid:1;
|
||||
GLuint vertex_buffer_index:5;
|
||||
} ve0;
|
||||
|
||||
|
||||
struct
|
||||
{
|
||||
GLuint dst_offset:8;
|
||||
GLuint dst_offset:8;
|
||||
GLuint pad:8;
|
||||
GLuint vfcomponent3:4;
|
||||
GLuint vfcomponent2:4;
|
||||
GLuint vfcomponent1:4;
|
||||
GLuint vfcomponent0:4;
|
||||
GLuint vfcomponent3:4;
|
||||
GLuint vfcomponent2:4;
|
||||
GLuint vfcomponent1:4;
|
||||
GLuint vfcomponent0:4;
|
||||
} ve1;
|
||||
};
|
||||
|
||||
struct brw_urb_immediate {
|
||||
GLuint opcode:4;
|
||||
GLuint offset:6;
|
||||
GLuint swizzle_control:2;
|
||||
GLuint swizzle_control:2;
|
||||
GLuint pad:1;
|
||||
GLuint allocate:1;
|
||||
GLuint used:1;
|
||||
@ -814,10 +814,10 @@ struct brw_urb_immediate {
|
||||
|
||||
/* Instruction format for the execution units:
|
||||
*/
|
||||
|
||||
|
||||
struct brw_instruction
|
||||
{
|
||||
struct
|
||||
struct
|
||||
{
|
||||
GLuint opcode:7;
|
||||
GLuint pad:1;
|
||||
@ -1010,7 +1010,7 @@ struct brw_instruction
|
||||
* Does not apply to Gen6+. The SFID/message target moved to bits
|
||||
* 27:24 of the header (destreg__conditionalmod); EOT is in bits3.
|
||||
*/
|
||||
struct
|
||||
struct
|
||||
{
|
||||
GLuint pad:26;
|
||||
GLuint end_of_thread:1;
|
||||
@ -1222,8 +1222,8 @@ struct brw_instruction
|
||||
struct {
|
||||
GLuint binding_table_index:8;
|
||||
GLuint sampler:4;
|
||||
GLuint return_format:2;
|
||||
GLuint msg_type:2;
|
||||
GLuint return_format:2;
|
||||
GLuint msg_type:2;
|
||||
GLuint response_length:4;
|
||||
GLuint msg_length:4;
|
||||
GLuint msg_target:4;
|
||||
@ -1274,7 +1274,7 @@ struct brw_instruction
|
||||
struct {
|
||||
GLuint opcode:4;
|
||||
GLuint offset:6;
|
||||
GLuint swizzle_control:2;
|
||||
GLuint swizzle_control:2;
|
||||
GLuint pad:1;
|
||||
GLuint allocate:1;
|
||||
GLuint used:1;
|
||||
@ -1321,9 +1321,9 @@ struct brw_instruction
|
||||
/** 965 PRM, Volume 4, Section 5.10.1.1: Message Descriptor */
|
||||
struct {
|
||||
GLuint binding_table_index:8;
|
||||
GLuint msg_control:4;
|
||||
GLuint msg_type:2;
|
||||
GLuint target_cache:2;
|
||||
GLuint msg_control:4;
|
||||
GLuint msg_type:2;
|
||||
GLuint target_cache:2;
|
||||
GLuint response_length:4;
|
||||
GLuint msg_length:4;
|
||||
GLuint msg_target:4;
|
||||
@ -1347,9 +1347,9 @@ struct brw_instruction
|
||||
/** Ironlake PRM, Volume 4 Part 1, Section 5.10.2.1.2. */
|
||||
struct {
|
||||
GLuint binding_table_index:8;
|
||||
GLuint msg_control:4;
|
||||
GLuint msg_type:2;
|
||||
GLuint target_cache:2;
|
||||
GLuint msg_control:4;
|
||||
GLuint msg_type:2;
|
||||
GLuint target_cache:2;
|
||||
GLuint pad0:3;
|
||||
GLuint header_present:1;
|
||||
GLuint response_length:5;
|
||||
@ -1363,7 +1363,7 @@ struct brw_instruction
|
||||
GLuint binding_table_index:8;
|
||||
GLuint msg_control:3;
|
||||
GLuint last_render_target:1;
|
||||
GLuint msg_type:3;
|
||||
GLuint msg_type:3;
|
||||
GLuint send_commit_msg:1;
|
||||
GLuint response_length:4;
|
||||
GLuint msg_length:4;
|
||||
@ -1377,7 +1377,7 @@ struct brw_instruction
|
||||
GLuint binding_table_index:8;
|
||||
GLuint msg_control:3;
|
||||
GLuint last_render_target:1;
|
||||
GLuint msg_type:3;
|
||||
GLuint msg_type:3;
|
||||
GLuint send_commit_msg:1;
|
||||
GLuint pad0:3;
|
||||
GLuint header_present:1;
|
||||
|
Loading…
x
Reference in New Issue
Block a user