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intel_gpu_dump: Don't pretend we understand vertex formats on 8xx.
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@ -920,13 +920,15 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i
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BUFFER_FAIL(count, len, "3DSTATE_LOAD_STATE_IMMEDIATE_1");
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/* save vertex state for decode */
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if (word == 2) {
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saved_s2_set = 1;
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saved_s2 = data[i];
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}
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if (word == 4) {
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saved_s4_set = 1;
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saved_s4 = data[i];
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if (IS_9XX(devid)) {
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if (word == 2) {
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saved_s2_set = 1;
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saved_s2 = data[i];
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}
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if (word == 4) {
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saved_s4_set = 1;
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saved_s4 = data[i];
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}
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}
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instr_out(data, hw_offset, i++, "S%d\n", word);
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