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Add syntax for translating the DP write send message.
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43313946e7
@ -220,7 +220,7 @@ sendinstruction: predicate SEND execsize INTEGER post_dst payload msgtarget
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$$.bits3.generic.msg_length = $9;
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$$.bits3.generic.response_length = $11;
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$$.bits3.generic.end_of_thread =
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$12.bits3.generic.msg_target;
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$12.bits3.generic.end_of_thread;
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}
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specialinstruction: NOP
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@ -274,10 +274,20 @@ msgtarget: NULL_TOKEN
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$$.bits3.generic.msg_target =
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BRW_MESSAGE_TARGET_DATAPORT_READ;
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}
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| WRITE
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| WRITE LPAREN INTEGER COMMA INTEGER COMMA INTEGER COMMA
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INTEGER RPAREN
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{
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$$.bits3.generic.msg_target =
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BRW_MESSAGE_TARGET_DATAPORT_WRITE;
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$$.bits3.dp_write.binding_table_index = $3;
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/* The msg control field of brw_struct.h is split into
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* msg control and pixel_scoreboard_clear, even though
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* pixel_scoreboard_clear isn't commot to all write messages.
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*/
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$$.bits3.dp_write.pixel_scoreboard_clear = ($5 & 0x8) >> 3;
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$$.bits3.dp_write.msg_control = $5 & 0x7;
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$$.bits3.dp_write.msg_type = $7;
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$$.bits3.dp_write.send_commit_msg = $9;
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}
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| URB
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{
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@ -144,7 +144,12 @@ mac.sat (8) m8<1>F g15<8,8,1>F 1F { align1 };
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*/
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mov (8) m1<1>UD g1<8,8,1>UD { align1 mask_disable };
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/* Send framebuffer write message: XXX: acc0? */
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send (16) 0 null g0<8,8,1>UW write mlen 10 rlen 0 { align1 EOT };
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send (16) 0 null g0<8,8,1>UW write (
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0, /* binding table index 0 */
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8, /* pixel scoreboard clear */
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4, /* render target write */
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0 /* no write commit message */
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) mlen 10 rlen 0 { align1 EOT };
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/* padding */
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nop;
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nop;
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