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rendercopy/bdw: Initial gen8 rendercopy
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
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Ben Widawsky
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commit
3edfff16cd
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/* Assemble with ".../intel-gen4asm/src/intel-gen4asm -g 7" */
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/* Move pixels into g10-g13. The pixel shaader does not load what you want. It
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* loads the input data for a plane function to calculate what you want. The
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* following is boiler plate code to move our normalized texture coordinates
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* (u,v) into g10-g13. It does this 4 subspans (16 pixels) at a time.
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*
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* This should do the same thing, but it doesn't work for some reason.
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* pln(16) g10 g6<0,1,0>F g2<8,8,1>F { align1 };
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* pln(16) g12 g6.16<1>F g2<8,8,1>F { align1 };
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*/
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/* U */
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pln (8) g10<1>F g6.0<0,1,0>F g2.0<8,8,1>F { align1 }; /* pixel 0-7 */
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pln (8) g11<1>F g6.0<0,1,0>F g4.0<8,8,1>F { align1 }; /* pixel 8-15 */
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/* V */
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pln (8) g12<1>F g6.16<0,1,0> g2.0<8,8,1>F { align1 }; /* pixel 0-7 */
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pln (8) g13<1>F g6.16<0,1,0> g4.0<8,8,1>F { align1 }; /* pixel 8-15 */
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/* Next the we want the sampler to fetch the src texture (ie. src buffer). This
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* is done with a pretty simple send message. The output goes to g112, which is
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* exactly what we're supposed to use in our final send message.
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* In intel-gen4asm, we should end up parsed by the following rule:
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* predicate SEND execsize dst sendleadreg sndopr directsrcoperand instoptions
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*
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* Send message descriptor:
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* 28:25 = message len = 4 // our 4 registers have 16 pixels
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* 24:20 = response len = 8 // Each pixel is RGBA32, so we need 8 registers
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* 19:19 = header present = 0
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* 18:17 = SIMD16 = 2
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* 16:12 = TYPE = 0 (regular sample)
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* 11:08 = Sampler index = ignored/0
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* 7:0 = binding table index = src = 1
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* 0x8840001
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*
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* Send message extra descriptor
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* 5:5 = End of Thread = 0
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* 3:0 = Target Function ID = SFID_SAMPLER (2)
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* 0x2
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*/
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send(16) g112 g10 0x2 0x8840001 { align1 };
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/* g112-g119 now contains the sample source input, and all we must do is write
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* it out to the destination render target. This is done with the send message
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* as well. The only extra bits are to terminate the pixel shader.
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*
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* Send message descriptor:
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* 28:25 = message len = 8 // 16 pixels RGBA32
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* 24:20 = response len = 0
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* 19:19 = header present = 0
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* 17:14 = message type = Render Target Write (12)
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* 12:12 = Last Render Target Select = 1
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* 10:08 = Message Type = SIMD16 (0)
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* 07:00 = Binding Table Index = dest = 0
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* 0x10031000
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*
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* Send message extra descriptor
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* 5:5 = End of Thread = 1
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* 3:0 = Target Function ID = SFID_DP_RC (5)
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* 0x25
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*/
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send(16) null g112 0x25 0x10031000 { align1, EOT };
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/* vim: set ft=c ts=4 sw=2 tw=80 et: */
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