intel_gpu_top: Move instdone bit definitions to lib to share with _dump.

This commit is contained in:
Eric Anholt 2009-06-30 17:13:27 -07:00
parent 21b6f2600d
commit 3904b7c6a2
4 changed files with 205 additions and 115 deletions

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@ -5,6 +5,8 @@ libintel_tools_la_SOURCES = \
intel_gpu_tools.c \
intel_gpu_tools.h \
intel_reg.h \
instdone.c \
instdone.h \
drmtest.c \
drmtest.h

141
lib/instdone.c Normal file
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@ -0,0 +1,141 @@
/*
* Copyright © 2007,2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include "intel_gpu_tools.h"
#include "instdone.h"
struct instdone_bit instdone_bits[MAX_INSTDONE_BITS];
int num_instdone_bits = 0;
static void
add_instdone_bit(uint32_t reg, uint32_t bit, const char *name)
{
instdone_bits[num_instdone_bits].reg = reg;
instdone_bits[num_instdone_bits].bit = bit;
instdone_bits[num_instdone_bits].name = name;
num_instdone_bits++;
}
static void
gen3_instdone_bit(uint32_t bit, const char *name)
{
add_instdone_bit(INST_DONE, bit, name);
}
static void
gen4_instdone_bit(uint32_t bit, const char *name)
{
add_instdone_bit(INST_DONE_I965, bit, name);
}
static void
gen4_instdone1_bit(uint32_t bit, const char *name)
{
add_instdone_bit(INST_DONE_1, bit, name);
}
void
init_instdone_definitions(void)
{
if (IS_965(devid)) {
gen4_instdone_bit(I965_ROW_0_EU_0_DONE, "Row 0, EU 0");
gen4_instdone_bit(I965_ROW_0_EU_1_DONE, "Row 0, EU 1");
gen4_instdone_bit(I965_ROW_0_EU_2_DONE, "Row 0, EU 2");
gen4_instdone_bit(I965_ROW_0_EU_3_DONE, "Row 0, EU 3");
gen4_instdone_bit(I965_ROW_1_EU_0_DONE, "Row 1, EU 0");
gen4_instdone_bit(I965_ROW_1_EU_1_DONE, "Row 1, EU 1");
gen4_instdone_bit(I965_ROW_1_EU_2_DONE, "Row 1, EU 2");
gen4_instdone_bit(I965_ROW_1_EU_3_DONE, "Row 1, EU 3");
gen4_instdone_bit(I965_SF_DONE, "Strips and Fans");
gen4_instdone_bit(I965_SE_DONE, "Setup Engine");
gen4_instdone_bit(I965_WM_DONE, "Windowizer");
gen4_instdone_bit(I965_DISPATCHER_DONE, "Dispatcher");
gen4_instdone_bit(I965_PROJECTION_DONE, "Projection and LOD");
gen4_instdone_bit(I965_DG_DONE, "Dependent address generator");
gen4_instdone_bit(I965_QUAD_CACHE_DONE, "Texture fetch");
gen4_instdone_bit(I965_TEXTURE_FETCH_DONE, "Texture fetch");
gen4_instdone_bit(I965_TEXTURE_DECOMPRESS_DONE, "Texture decompress");
gen4_instdone_bit(I965_SAMPLER_CACHE_DONE, "Sampler cache");
gen4_instdone_bit(I965_FILTER_DONE, "Filtering");
gen4_instdone_bit(I965_BYPASS_DONE, "Bypass FIFO");
gen4_instdone_bit(I965_PS_DONE, "Pixel shader");
gen4_instdone_bit(I965_CC_DONE, "Color calculator");
gen4_instdone_bit(I965_MAP_FILTER_DONE, "Map filter");
gen4_instdone_bit(I965_MAP_L2_IDLE, "Map L2");
gen4_instdone_bit(I965_MA_ROW_0_DONE, "Message Arbiter row 0");
gen4_instdone_bit(I965_MA_ROW_1_DONE, "Message Arbiter row 1");
gen4_instdone_bit(I965_IC_ROW_0_DONE, "Instruction cache row 0");
gen4_instdone_bit(I965_IC_ROW_1_DONE, "Instruction cache row 1");
gen4_instdone_bit(I965_CP_DONE, "Command Processor");
gen4_instdone1_bit(I965_GW_CS_DONE_CR, "GW CS CR");
gen4_instdone1_bit(I965_SVSM_CS_DONE_CR, "SVSM CS CR");
gen4_instdone1_bit(I965_SVDW_CS_DONE_CR, "SVDW CS CR");
gen4_instdone1_bit(I965_SVDR_CS_DONE_CR, "SVDR CS CR");
gen4_instdone1_bit(I965_SVRW_CS_DONE_CR, "SVRW CS CR");
gen4_instdone1_bit(I965_SVRR_CS_DONE_CR, "SVRR CS CR");
gen4_instdone1_bit(I965_SVTW_CS_DONE_CR, "SVTW CS CR");
gen4_instdone1_bit(I965_MASM_CS_DONE_CR, "MASM CS CR");
gen4_instdone1_bit(I965_MASF_CS_DONE_CR, "MASF CS CR");
gen4_instdone1_bit(I965_MAW_CS_DONE_CR, "MAW CS CR");
gen4_instdone1_bit(I965_EM1_CS_DONE_CR, "EM1 CS CR");
gen4_instdone1_bit(I965_EM0_CS_DONE_CR, "EM0 CS CR");
gen4_instdone1_bit(I965_UC1_CS_DONE, "UC1 CS");
gen4_instdone1_bit(I965_UC0_CS_DONE, "UC0 CS");
gen4_instdone1_bit(I965_URB_CS_DONE, "URB CS");
gen4_instdone1_bit(I965_ISC_CS_DONE, "ISC CS");
gen4_instdone1_bit(I965_CL_CS_DONE, "CL CS");
gen4_instdone1_bit(I965_GS_CS_DONE, "GS CS");
gen4_instdone1_bit(I965_VS0_CS_DONE, "VS0 CS");
gen4_instdone1_bit(I965_VF_CS_DONE, "VF CS");
} else if (IS_9XX(devid)) {
gen3_instdone_bit(IDCT_DONE, "IDCT");
gen3_instdone_bit(IQ_DONE, "IQ");
gen3_instdone_bit(PR_DONE, "PR");
gen3_instdone_bit(VLD_DONE, "VLD");
gen3_instdone_bit(IP_DONE, "Instruction parser");
gen3_instdone_bit(FBC_DONE, "Framebuffer Compression");
gen3_instdone_bit(BINNER_DONE, "Binner");
gen3_instdone_bit(SF_DONE, "Strips and fans");
gen3_instdone_bit(SE_DONE, "Setup engine");
gen3_instdone_bit(WM_DONE, "Windowizer");
gen3_instdone_bit(IZ_DONE, "Intermediate Z");
gen3_instdone_bit(PERSPECTIVE_INTERP_DONE, "Perspective interpolation");
gen3_instdone_bit(DISPATCHER_DONE, "Dispatcher");
gen3_instdone_bit(PROJECTION_DONE, "Projection and LOD");
gen3_instdone_bit(DEPENDENT_ADDRESS_DONE, "Dependent address calculation");
gen3_instdone_bit(TEXTURE_FETCH_DONE, "Texture fetch");
gen3_instdone_bit(TEXTURE_DECOMPRESS_DONE, "Texture decompression");
gen3_instdone_bit(SAMPLER_CACHE_DONE, "Sampler Cache");
gen3_instdone_bit(FILTER_DONE, "Filtering");
gen3_instdone_bit(BYPASS_FIFO_DONE, "Bypass FIFO");
gen3_instdone_bit(PS_DONE, "Pixel shader");
gen3_instdone_bit(CC_DONE, "Color calculator");
gen3_instdone_bit(MAP_FILTER_DONE, "Map filter");
gen3_instdone_bit(MAP_L2_IDLE, "Map L2");
}
}

39
lib/instdone.h Normal file
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@ -0,0 +1,39 @@
/*
* Copyright © 2007,2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#define MAX_INSTDONE_BITS 100
struct instdone_bit {
uint32_t reg;
uint32_t bit;
const char *name;
};
extern struct instdone_bit instdone_bits[MAX_INSTDONE_BITS];
extern int num_instdone_bits;
void init_instdone_definitions(void);

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@ -30,6 +30,7 @@
#include <stdio.h>
#include <err.h>
#include "intel_gpu_tools.h"
#include "instdone.h"
#define SAMPLES_PER_SEC 10000
#define SAMPLES_TO_PERCENT_RATIO (SAMPLES_PER_SEC / 100)
@ -37,19 +38,11 @@
#define MAX_NUM_TOP_BITS 100
struct top_bit {
/* initial setup */
uint32_t *reg;
uint32_t bit;
char *name;
void (*update)(struct top_bit *top_bit);
/* runtime */
struct instdone_bit *bit;
int count;
} top_bits[MAX_NUM_TOP_BITS];
struct top_bit *top_bits_sorted[MAX_NUM_TOP_BITS];
int num_top_bits;
static uint32_t instdone, instdone1;
static const char *bars[] = {
@ -83,32 +76,17 @@ top_bits_sort(const void *a, const void *b)
static void
update_idle_bit(struct top_bit *top_bit)
{
if ((*top_bit->reg & top_bit->bit) == 0)
uint32_t reg_val;
if (top_bit->bit->reg == INST_DONE_1)
reg_val = instdone1;
else
reg_val = instdone;
if ((reg_val & top_bit->bit->bit) == 0)
top_bit->count++;
}
static void
add_instdone_bit(uint32_t bit, char *name)
{
top_bits[num_top_bits].reg = &instdone;
top_bits[num_top_bits].bit = bit;
top_bits[num_top_bits].name = name;
top_bits[num_top_bits].update = update_idle_bit;
top_bits_sorted[num_top_bits] = &top_bits[num_top_bits];
num_top_bits++;
}
static void
add_instdone1_bit(uint32_t bit, char *name)
{
top_bits[num_top_bits].reg = &instdone1;
top_bits[num_top_bits].bit = bit;
top_bits[num_top_bits].name = name;
top_bits[num_top_bits].update = update_idle_bit;
top_bits_sorted[num_top_bits] = &top_bits[num_top_bits];
num_top_bits++;
}
static void
print_clock(char *name, int clock) {
if (clock == -1)
@ -227,89 +205,19 @@ int main(int argc, char **argv)
{
intel_get_mmio();
uint32_t ring_size;
int i;
if (IS_965(devid)) {
add_instdone_bit(I965_ROW_0_EU_0_DONE, "Row 0, EU 0");
add_instdone_bit(I965_ROW_0_EU_1_DONE, "Row 0, EU 1");
add_instdone_bit(I965_ROW_0_EU_2_DONE, "Row 0, EU 2");
add_instdone_bit(I965_ROW_0_EU_3_DONE, "Row 0, EU 3");
add_instdone_bit(I965_ROW_1_EU_0_DONE, "Row 1, EU 0");
add_instdone_bit(I965_ROW_1_EU_1_DONE, "Row 1, EU 1");
add_instdone_bit(I965_ROW_1_EU_2_DONE, "Row 1, EU 2");
add_instdone_bit(I965_ROW_1_EU_3_DONE, "Row 1, EU 3");
add_instdone_bit(I965_SF_DONE, "Strips and Fans");
add_instdone_bit(I965_SE_DONE, "Setup Engine");
add_instdone_bit(I965_WM_DONE, "Windowizer");
add_instdone_bit(I965_DISPATCHER_DONE, "Dispatcher");
add_instdone_bit(I965_PROJECTION_DONE, "Projection and LOD");
add_instdone_bit(I965_DG_DONE, "Dependent address generator");
add_instdone_bit(I965_QUAD_CACHE_DONE, "Texture fetch");
add_instdone_bit(I965_TEXTURE_FETCH_DONE, "Texture fetch");
add_instdone_bit(I965_TEXTURE_DECOMPRESS_DONE, "Texture decompress");
add_instdone_bit(I965_SAMPLER_CACHE_DONE, "Sampler cache");
add_instdone_bit(I965_FILTER_DONE, "Filtering");
add_instdone_bit(I965_BYPASS_DONE, "Bypass FIFO");
add_instdone_bit(I965_PS_DONE, "Pixel shader");
add_instdone_bit(I965_CC_DONE, "Color calculator");
add_instdone_bit(I965_MAP_FILTER_DONE, "Map filter");
add_instdone_bit(I965_MAP_L2_IDLE, "Map L2");
add_instdone_bit(I965_MA_ROW_0_DONE, "Message Arbiter row 0");
add_instdone_bit(I965_MA_ROW_1_DONE, "Message Arbiter row 1");
add_instdone_bit(I965_IC_ROW_0_DONE, "Instruction cache row 0");
add_instdone_bit(I965_IC_ROW_1_DONE, "Instruction cache row 1");
add_instdone_bit(I965_CP_DONE, "Command Processor");
add_instdone1_bit(I965_GW_CS_DONE_CR, "GW CS CR");
add_instdone1_bit(I965_SVSM_CS_DONE_CR, "SVSM CS CR");
add_instdone1_bit(I965_SVDW_CS_DONE_CR, "SVDW CS CR");
add_instdone1_bit(I965_SVDR_CS_DONE_CR, "SVDR CS CR");
add_instdone1_bit(I965_SVRW_CS_DONE_CR, "SVRW CS CR");
add_instdone1_bit(I965_SVRR_CS_DONE_CR, "SVRR CS CR");
add_instdone1_bit(I965_SVTW_CS_DONE_CR, "SVTW CS CR");
add_instdone1_bit(I965_MASM_CS_DONE_CR, "MASM CS CR");
add_instdone1_bit(I965_MASF_CS_DONE_CR, "MASF CS CR");
add_instdone1_bit(I965_MAW_CS_DONE_CR, "MAW CS CR");
add_instdone1_bit(I965_EM1_CS_DONE_CR, "EM1 CS CR");
add_instdone1_bit(I965_EM0_CS_DONE_CR, "EM0 CS CR");
add_instdone1_bit(I965_UC1_CS_DONE, "UC1 CS");
add_instdone1_bit(I965_UC0_CS_DONE, "UC0 CS");
add_instdone1_bit(I965_URB_CS_DONE, "URB CS");
add_instdone1_bit(I965_ISC_CS_DONE, "ISC CS");
add_instdone1_bit(I965_CL_CS_DONE, "CL CS");
add_instdone1_bit(I965_GS_CS_DONE, "GS CS");
add_instdone1_bit(I965_VS0_CS_DONE, "VS0 CS");
add_instdone1_bit(I965_VF_CS_DONE, "VF CS");
} else if (IS_9XX(devid)) {
add_instdone_bit(IDCT_DONE, "IDCT");
add_instdone_bit(IQ_DONE, "IQ");
add_instdone_bit(PR_DONE, "PR");
add_instdone_bit(VLD_DONE, "VLD");
add_instdone_bit(IP_DONE, "Instruction parser");
add_instdone_bit(FBC_DONE, "Framebuffer Compression");
add_instdone_bit(BINNER_DONE, "Binner");
add_instdone_bit(SF_DONE, "Strips and fans");
add_instdone_bit(SE_DONE, "Setup engine");
add_instdone_bit(WM_DONE, "Windowizer");
add_instdone_bit(IZ_DONE, "Intermediate Z");
add_instdone_bit(PERSPECTIVE_INTERP_DONE, "Perspective interpolation");
add_instdone_bit(DISPATCHER_DONE, "Dispatcher");
add_instdone_bit(PROJECTION_DONE, "Projection and LOD");
add_instdone_bit(DEPENDENT_ADDRESS_DONE, "Dependent address calculation");
add_instdone_bit(TEXTURE_FETCH_DONE, "Texture fetch");
add_instdone_bit(TEXTURE_DECOMPRESS_DONE, "Texture decompression");
add_instdone_bit(SAMPLER_CACHE_DONE, "Sampler Cache");
add_instdone_bit(FILTER_DONE, "Filtering");
add_instdone_bit(BYPASS_FIFO_DONE, "Bypass FIFO");
add_instdone_bit(PS_DONE, "Pixel shader");
add_instdone_bit(CC_DONE, "Color calculator");
add_instdone_bit(MAP_FILTER_DONE, "Map filter");
add_instdone_bit(MAP_L2_IDLE, "Map L2");
init_instdone_definitions();
for (i = 0; i < num_instdone_bits; i++) {
top_bits[i].bit = &instdone_bits[i];
top_bits[i].count = 0;
top_bits_sorted[i] = &top_bits[i];
}
ring_size = ((INREG(LP_RING + RING_LEN) & RING_NR_PAGES) >> 12) * 4096;
for (;;) {
int i, j;
int j;
char clear_screen[] = {0x1b, '[', 'H',
0x1b, '[', 'J',
0x0};
@ -328,8 +236,8 @@ int main(int argc, char **argv)
} else
instdone = INREG(INST_DONE);
for (j = 0; j < num_top_bits; j++)
top_bits[j].update(&top_bits[j]);
for (j = 0; j < num_instdone_bits; j++)
update_idle_bit(&top_bits[j]);
ring_head = INREG(LP_RING + RING_HEAD) & HEAD_ADDR;
ring_tail = INREG(LP_RING + RING_TAIL) & TAIL_ADDR;
@ -346,8 +254,8 @@ int main(int argc, char **argv)
usleep(1000000 / SAMPLES_PER_SEC);
}
qsort(top_bits_sorted, num_top_bits, sizeof(struct top_bit *),
top_bits_sort);
qsort(top_bits_sorted, num_instdone_bits,
sizeof(struct top_bit *), top_bits_sort);
printf("%s", clear_screen);
@ -363,13 +271,13 @@ int main(int argc, char **argv)
(total_ring_full / SAMPLES_TO_PERCENT_RATIO) / ring_size);
printf("%30s %s\n\n", "task", "percent busy");
for (i = 0; i < num_top_bits; i++) {
for (i = 0; i < num_instdone_bits; i++) {
if (top_bits_sorted[i]->count < 1)
break;
percent = top_bits_sorted[i]->count / SAMPLES_TO_PERCENT_RATIO;
len = printf("%30s: %3d%%: ",
top_bits_sorted[i]->name,
top_bits_sorted[i]->bit->name,
percent);
print_percentage_bar (percent, len);