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Increases the sample frequency from 100/sec to 10,000/sec
For a typical vsync locked application running at 60fps, sampling at just under twice a frame doesn't seem to give very stable lists of relevent hardware units because there are a number of units involved that may not be sampled one second to the next. This bumps the sample rate to 10,000 instead which is ~ 170 samples per frame so we tend to hit all the units involved. It also changes the report threshold to a sample count >= 1, so you don't see as many units with a percentage of 0. Signed-off-by: Eric Anholt <eric@anholt.net>
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@ -31,7 +31,10 @@
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#include <err.h>
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#include "intel_gpu_tools.h"
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#define MAX_NUM_TOP_BITS 100
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#define SAMPLES_PER_SEC 10000
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#define SAMPLES_TO_PERCENT_RATIO (SAMPLES_PER_SEC / 100)
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#define MAX_NUM_TOP_BITS 100
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struct top_bit {
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/* initial setup */
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@ -247,7 +250,7 @@ int main(int argc, char **argv)
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int total_ring_full = 0;
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int ring_idle = 0;
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for (i = 0; i < 100; i++) {
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for (i = 0; i < SAMPLES_PER_SEC; i++) {
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uint32_t ring_head, ring_tail;
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int ring_full;
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@ -271,7 +274,7 @@ int main(int argc, char **argv)
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total_ring_full += ring_full;
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usleep(10000);
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usleep(1000000 / SAMPLES_PER_SEC);
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}
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qsort(top_bits_sorted, num_top_bits, sizeof(struct top_bit *),
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@ -282,17 +285,17 @@ int main(int argc, char **argv)
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print_clock_info();
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printf("ring idle: %3d%% ring space: %d/%d (%d%%)\n",
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ring_idle,
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total_ring_full / 100, ring_size,
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total_ring_full / ring_size);
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ring_idle / SAMPLES_TO_PERCENT_RATIO,
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total_ring_full / SAMPLES_PER_SEC, ring_size,
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(total_ring_full / SAMPLES_TO_PERCENT_RATIO) / ring_size);
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printf("%30s %s\n\n", "task", "percent busy");
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for (i = 0; i < num_top_bits; i++) {
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if (top_bits_sorted[i]->count == 0)
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if (top_bits_sorted[i]->count < 1)
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break;
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printf("%30s: %d%%\n",
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top_bits_sorted[i]->name,
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top_bits_sorted[i]->count);
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top_bits_sorted[i]->count / SAMPLES_TO_PERCENT_RATIO);
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top_bits_sorted[i]->count = 0;
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}
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