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gem_stress: clean up fence_storm
That little snippet creapt in and magically made render copy work - by essentially disabling it. Restore order, everything incoherent again. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@@ -292,7 +292,6 @@ static void next_copyfunc(int tile)
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} else if (copyfunc_seq % 17 == 0) {
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if (tile == options.trace_tile)
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printf(" using cpu\n");
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fence_storm = num_fences;
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copyfunc = cpu_copyfunc;
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} else if (copyfunc_seq % 19 == 0) {
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if (tile == options.trace_tile)
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