decode: Fix pretty printing of 3DSTATE_URB allocation size

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Chris Wilson 2011-03-02 16:06:00 +00:00
parent 1c05f89ceb
commit 1f35267948

View File

@ -1817,9 +1817,9 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid, int
BUFFER_FAIL(count, len, "3DSTATE_URB");
instr_out(data, hw_offset, 0, "3DSTATE_URB\n");
instr_out(data, hw_offset, 1, "VS entries %d, alloc size %d (1024bit row)\n",
data[1] & 0xffff, ((data[1] >> 16) & 0x0fff) - 1);
data[1] & 0xffff, ((data[1] >> 16) & 0x07f) + 1);
instr_out(data, hw_offset, 2, "GS entries %d, alloc size %d (1024bit row)\n",
(data[2] >> 8) & 0x3ff, (data[2] & 7) - 1);
(data[2] >> 8) & 0x3ff, (data[2] & 7) + 1);
return len;
case 0x7808: