configure.ac: Fix shader debugger for real

I tried to get fancy before, but ended up pushing something which I
didn't test. Keep the thing simple and stupid, and just make it work.

Reported-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
This commit is contained in:
Ben Widawsky 2014-01-02 19:33:57 -10:00
parent 164d9d26ac
commit 01eeab9448

View File

@ -142,6 +142,7 @@ AC_ARG_ENABLE(shader-debugger, AS_HELP_STRING([--enable-shader-debugger],
if test "x$BUILD_SHADER_DEBUGGER" != xno; then if test "x$BUILD_SHADER_DEBUGGER" != xno; then
# Check that the assembler is built # Check that the assembler is built
if test "x$enable_assembler" = xno; then if test "x$enable_assembler" = xno; then
BUILD_SHADER_DEBUGGER=no
if test "x$BUILD_SHADER_DEBUGGER" = xyes; then if test "x$BUILD_SHADER_DEBUGGER" = xyes; then
AC_MSG_ERROR([Shader debugger requested, but assembler not enabled.]) AC_MSG_ERROR([Shader debugger requested, but assembler not enabled.])
fi fi
@ -170,8 +171,6 @@ fi
AM_CONDITIONAL(BUILD_SHADER_DEBUGGER, [test "x$BUILD_SHADER_DEBUGGER" != xno]) AM_CONDITIONAL(BUILD_SHADER_DEBUGGER, [test "x$BUILD_SHADER_DEBUGGER" != xno])
AS_IF([test "x$BUILD_SHADER_DEBUGGER" != xno], AS_IF([test "x$BUILD_SHADER_DEBUGGER" != xno],
[enable_debugger=yes], [enable_debugger=no]) [enable_debugger=yes], [enable_debugger=no])
AS_IF([test "x$enable_assembler" = xno],
[enable_debugger=no], 1)
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------