mirror of
https://github.com/ioacademy-jikim/debugging
synced 2025-06-11 01:46:17 +00:00
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
// operator new(unsigned)
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// operator new[](unsigned)
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// operator new(unsigned, std::nothrow_t const&)
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// operator new[](unsigned, std::nothrow_t const&)
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#include <stdlib.h>
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#include <new>
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using std::nothrow_t;
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// A big structure. Its details don't matter.
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typedef struct {
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int array[1000];
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} s;
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__attribute__((noinline)) void* operator new (std::size_t n) throw (std::bad_alloc)
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{
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return malloc(n);
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}
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__attribute__((noinline)) void* operator new (std::size_t n, std::nothrow_t const &) throw ()
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{
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return malloc(n);
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}
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__attribute__((noinline)) void* operator new[] (std::size_t n) throw (std::bad_alloc)
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{
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return malloc(n);
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}
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__attribute__((noinline)) void* operator new[] (std::size_t n, std::nothrow_t const &) throw ()
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{
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return malloc(n);
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}
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__attribute__((noinline)) void operator delete (void* p) throw()
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{
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return free(p);
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}
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__attribute__((noinline)) void operator delete[] (void* p) throw()
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{
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return free(p);
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}
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int main(void)
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{
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s* p1 = new s;
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s* p2 = new (std::nothrow) s;
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char* c1 = new char[2000];
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char* c2 = new (std::nothrow) char[2000];
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delete p1;
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delete p2;
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delete [] c1;
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delete [] c2;
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return 0;
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}
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