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Update 08_1_Understanding_the_Foundation_of_P2SH.md
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# 8.1: Understanding the Foundation of P2SH
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> **NOTE:** This is a draft in progress, so that I can get some feedback from early reviewers. It is not yet ready for learning.
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> :information_source: **NOTE:** This is a draft in progress, so that I can get some feedback from early reviewers. It is not yet ready for learning.
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You know that Bitcoin Scripts can be used to control the redemption of UTXOs. The next step is creating Scripts of your own ... but that requires a very specific technique.
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@ -40,7 +40,7 @@ _What is a redeemScript?_ Each P2SH transaction carries the fingerprint of a hid
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One of the interesting elements of P2SH transactions is that neither the sender nor the Blockchain actually knows what the `redeemScript` is! A sender just sends to a standardized P2SH address marked with a "2" prefix and they don't worry about how the recipient is going to retrieve the funds at the end.
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> **TESTNET vs MAINNET:** Reminder: on testnet, the prefix for P2SH addresses is `2`, while on mainnet, it's `3`.
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> :link: **TESTNET vs MAINNET:** Reminder: on testnet, the prefix for P2SH addresses is `2`, while on mainnet, it's `3`.
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## Understand How to Build a P2SH Script
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@ -76,7 +76,7 @@ The trick to redeeming a P2SH transaction is that the recipient must have saved
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An unlocking `scriptSig` for a P2SH transaction is formed as: `... data ... <redeemScript>`. The `data` must _solely_ be data that is pushed onto the stack, not operators. ([BIP 16](https://github.com/bitcoin/bips/blob/master/bip-0016.mediawiki) calls them signatures, but that's not an actual requirement.)
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> **WARNING:** Though signatures are not a requirement, a P2SH script actually isn't very secure if it doesn't require at least one signature in its inputs. The reasons for this are described in [§11.1: Writing Puzzle Scripts](11_1_Writing_Puzzle_Scripts.md).
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> :warning: **WARNING:** Though signatures are not a requirement, a P2SH script actually isn't very secure if it doesn't require at least one signature in its inputs. The reasons for this are described in [§11.1: Writing Puzzle Scripts](11_1_Writing_Puzzle_Scripts.md).
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When a UTXO is redeemed, it runs in two rounds of verification:
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