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mirror of https://github.com/JKorf/CryptoExchange.Net synced 2025-06-07 07:56:12 +00:00

279 lines
11 KiB
C#

using CryptoExchange.Net.Objects;
using CryptoExchange.Net.SharedApis;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Security.Cryptography;
using System.Threading;
using System.Threading.Tasks;
namespace CryptoExchange.Net
{
/// <summary>
/// General helpers functions
/// </summary>
public static class ExchangeHelpers
{
private const string _allowedRandomChars = "ABCDEFGHIJKLMONOPQRSTUVWXYZabcdefghijklmonopqrstuvwxyz0123456789";
private static readonly Dictionary<int, string> _monthSymbols = new Dictionary<int, string>()
{
{ 1, "F" },
{ 2, "G" },
{ 3, "H" },
{ 4, "J" },
{ 5, "K" },
{ 6, "M" },
{ 7, "N" },
{ 8, "Q" },
{ 9, "U" },
{ 10, "V" },
{ 11, "X" },
{ 12, "Z" },
};
/// <summary>
/// The last used id, use NextId() to get the next id and up this
/// </summary>
private static int _lastId;
/// <summary>
/// Clamp a value between a min and max
/// </summary>
/// <param name="min"></param>
/// <param name="max"></param>
/// <param name="value"></param>
/// <returns></returns>
public static decimal ClampValue(decimal min, decimal max, decimal value)
{
value = Math.Min(max, value);
value = Math.Max(min, value);
return value;
}
/// <summary>
/// Adjust a value to be between the min and max parameters and rounded to the closest step.
/// </summary>
/// <param name="min">The min value</param>
/// <param name="max">The max value</param>
/// <param name="step">The step size the value should be floored to. For example, value 2.548 with a step size of 0.01 will output 2.54</param>
/// <param name="roundingType">How to round</param>
/// <param name="value">The input value</param>
/// <returns></returns>
public static decimal AdjustValueStep(decimal min, decimal max, decimal? step, RoundingType roundingType, decimal value)
{
if(step == 0)
throw new ArgumentException($"0 not allowed for parameter {nameof(step)}, pass in null to ignore the step size", nameof(step));
value = Math.Min(max, value);
value = Math.Max(min, value);
if (step == null)
return value;
var offset = value % step.Value;
if(roundingType == RoundingType.Down)
{
value -= offset;
}
else if(roundingType == RoundingType.Up)
{
if (offset != 0)
value += (step.Value - offset);
}
else
{
if (offset < step / 2)
value -= offset;
else value += (step.Value - offset);
}
value = RoundDown(value, 8);
return value.Normalize();
}
/// <summary>
/// Adjust a value to be between the min and max parameters and rounded to the closest precision.
/// </summary>
/// <param name="min">The min value</param>
/// <param name="max">The max value</param>
/// <param name="precision">The precision the value should be rounded to. For example, value 2.554215 with a precision of 5 will output 2.5542</param>
/// <param name="roundingType">How to round</param>
/// <param name="value">The input value</param>
/// <returns></returns>
public static decimal AdjustValuePrecision(decimal min, decimal max, int? precision, RoundingType roundingType, decimal value)
{
value = Math.Min(max, value);
value = Math.Max(min, value);
if (precision == null)
return value;
return RoundToSignificantDigits(value, precision.Value, roundingType);
}
/// <summary>
/// Round a value to have the provided total number of digits. For example, value 253.12332 with 5 digits would be 253.12
/// </summary>
/// <param name="value">The value to round</param>
/// <param name="digits">The total amount of digits (NOT decimal places) to round to</param>
/// <param name="roundingType">How to round</param>
/// <returns></returns>
public static decimal RoundToSignificantDigits(decimal value, int digits, RoundingType roundingType)
{
var val = (double)value;
if (value == 0)
return 0;
double scale = Math.Pow(10, Math.Floor(Math.Log10(Math.Abs(val))) + 1);
if(roundingType == RoundingType.Closest)
return (decimal)(scale * Math.Round(val / scale, digits));
else
return (decimal)(scale * (double)RoundDown((decimal)(val / scale), digits));
}
/// <summary>
/// Rounds a value down
/// </summary>
public static decimal RoundDown(decimal i, double decimalPlaces)
{
var power = Convert.ToDecimal(Math.Pow(10, decimalPlaces));
return Math.Floor(i * power) / power;
}
/// <summary>
/// Rounds a value up
/// </summary>
public static decimal RoundUp(decimal i, double decimalPlaces)
{
var power = Convert.ToDecimal(Math.Pow(10, decimalPlaces));
return Math.Ceiling(i * power) / power;
}
/// <summary>
/// Strips any trailing zero's of a decimal value, useful when converting the value to string.
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static decimal Normalize(this decimal value)
{
return value / 1.000000000000000000000000000000000m;
}
/// <summary>
/// Generate a new unique id. The id is statically stored so it is guaranteed to be unique
/// </summary>
/// <returns></returns>
public static int NextId() => Interlocked.Increment(ref _lastId);
/// <summary>
/// Return the last unique id that was generated
/// </summary>
/// <returns></returns>
public static int LastId() => _lastId;
/// <summary>
/// Generate a random string of specified length
/// </summary>
/// <param name="length">Length of the random string</param>
/// <returns></returns>
public static string RandomString(int length)
{
var randomChars = new char[length];
#if NETSTANDARD2_1_OR_GREATER || NET9_0_OR_GREATER
for (int i = 0; i < length; i++)
randomChars[i] = _allowedRandomChars[RandomNumberGenerator.GetInt32(0, _allowedRandomChars.Length)];
#else
var random = new Random();
for (int i = 0; i < length; i++)
randomChars[i] = _allowedRandomChars[random.Next(0, _allowedRandomChars.Length)];
#endif
return new string(randomChars);
}
/// <summary>
/// Generate a random string of specified length
/// </summary>
/// <param name="source">The initial string</param>
/// <param name="totalLength">Total length of the resulting string</param>
/// <returns></returns>
public static string AppendRandomString(string source, int totalLength)
{
if (totalLength < source.Length)
throw new ArgumentException("Total length smaller than source string length", nameof(totalLength));
if (totalLength == source.Length)
return source;
return source + RandomString(totalLength - source.Length);
}
/// <summary>
/// Get the month representation for futures symbol based on the delivery month
/// </summary>
/// <param name="time">Delivery time</param>
/// <returns></returns>
public static string GetDeliveryMonthSymbol(DateTime time) => _monthSymbols[time.Month];
/// <summary>
/// Execute multiple requests to retrieve multiple pages of the result set
/// </summary>
/// <typeparam name="T">Type of the client</typeparam>
/// <typeparam name="U">Type of the request</typeparam>
/// <param name="paginatedFunc">The func to execute with each request</param>
/// <param name="request">The request parameters</param>
/// <param name="ct">Cancellation token</param>
/// <returns></returns>
public static async IAsyncEnumerable<ExchangeWebResult<IEnumerable<T>>> ExecutePages<T, U>(Func<U, INextPageToken?, CancellationToken, Task<ExchangeWebResult<IEnumerable<T>>>> paginatedFunc, U request, [EnumeratorCancellation]CancellationToken ct = default)
{
var result = new List<T>();
ExchangeWebResult<IEnumerable<T>> batch;
INextPageToken? nextPageToken = null;
while (true)
{
batch = await paginatedFunc(request, nextPageToken, ct).ConfigureAwait(false);
yield return batch;
if (!batch || ct.IsCancellationRequested)
break;
result.AddRange(batch.Data);
nextPageToken = batch.NextPageToken;
if (nextPageToken == null)
break;
}
}
/// <summary>
/// Apply the rules (price and quantity step size and decimals precision, min/max quantity) from the symbol to the quantity and price
/// </summary>
/// <param name="symbol">The symbol as retrieved from the exchange</param>
/// <param name="quantity">Quantity to trade</param>
/// <param name="price">Price to trade at</param>
/// <param name="adjustedQuantity">Quantity adjusted to match all trading rules</param>
/// <param name="adjustedPrice">Price adjusted to match all trading rules</param>
public static void ApplySymbolRules(SharedSpotSymbol symbol, decimal quantity, decimal? price, out decimal adjustedQuantity, out decimal? adjustedPrice)
{
adjustedPrice = price;
adjustedQuantity = quantity;
var minNotionalAdjust = false;
if (price != null)
{
adjustedPrice = AdjustValueStep(0, decimal.MaxValue, symbol.PriceStep, RoundingType.Down, price.Value);
adjustedPrice = symbol.PriceSignificantFigures.HasValue ? RoundToSignificantDigits(adjustedPrice.Value, symbol.PriceSignificantFigures.Value, RoundingType.Closest) : adjustedPrice;
adjustedPrice = symbol.PriceDecimals.HasValue ? RoundDown(price.Value, symbol.PriceDecimals.Value) : adjustedPrice;
if (adjustedPrice != 0 && adjustedPrice * quantity < symbol.MinNotionalValue)
{
adjustedQuantity = symbol.MinNotionalValue.Value / adjustedPrice.Value;
minNotionalAdjust = true;
}
}
adjustedQuantity = AdjustValueStep(symbol.MinTradeQuantity ?? 0, symbol.MaxTradeQuantity ?? decimal.MaxValue, symbol.QuantityStep, minNotionalAdjust ? RoundingType.Up : RoundingType.Down, adjustedQuantity);
adjustedQuantity = symbol.QuantityDecimals.HasValue ? (minNotionalAdjust ? RoundUp(adjustedQuantity, symbol.QuantityDecimals.Value) : RoundDown(adjustedQuantity, symbol.QuantityDecimals.Value)) : adjustedQuantity;
}
}
}