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CryptoExchange.Net/CryptoExchange.Net/Objects/ProcessQueue.cs
T
Jan Korf d079796020 Websocket performance update (#261)
Performance update:

Authentication
	Added Ed25519 signing support for NET8.0 and newer
	Added static methods on ApiCredentials to create credentials of a specific type
	Added static ApiCredentials.ReadFromFile method to read a key from file
	Added required abstract SupportedCredentialTypes property on AuthenticationProvider base class

General Performance
	Added checks before logging statements to prevent overhead of building the log string if logging is not needed	
	Added ExchangeHelpers.ProcessQueuedAsync method to process updates async
	Replaced locking object types from object to Lock in NET9.0 and newer 
	Replaced some Task response types with ValueTask to prevent allocation overhead on hot paths
	Updated Json ArrayConverter to reduce some allocation overhead 
	Updated Json BoolConverter to prevent boxing
	Updated Json DateTimeConverter to prevent boxing
	Updated Json EnumConverter caching to reduce lookup overhead
	Updated ExtensionMethods.CreateParamString to reduce allocations
	Updated ExtensionMethods.AppendPath to reduce overhead	

REST 
	Refactored REST message processing to separate IRestMessageHandler instance
	Split RestApiClient.PrepareAsync into CheckTimeSync and RateLimitAsync
	Updated IRequest.Accept type from string to MediaTypeWithQualityHeaderValue to prevent creation on each request
	Updated IRequest.GetHeaders response type from KeyValuePair<string, string[]>[] to HttpRequestHeaders to prevent additional mapping
	Updated IResponse.ResponseHeaders type from KeyValuePair<string, string[]>[] to HttpResponseHeaders to prevent additional mapping
	Updated WebCallResult RequestHeaders and ResponseHeaders types to HttpRequestHeaders and HttpResponseHeaders	
	Removed unnecessary empty dictionary initializations for each request
	Removed CallResult creation in internal methods to prevent having to create multiple versions for different result types 

Socket
	Added HighPerformance websocket client implementation which significantly reduces memory overhead and improves speed but with certain limitations
	Added MaxIndividualSubscriptionsPerConnection setting in SocketApiClient to limit the number of individual stream subscriptions on a connection
	Added SocketIndividualSubscriptionCombineTarget option to set the target number of individual stream subscriptions per connection
	Added new websocket message handling logic which is faster and reduces memory allocation
	Added UseUpdatedDeserialization option to toggle between updated deserialization and old deserialization 
	Added Exchange property to DataEvent to prevent additional mapping overhead for Shared apis
	Refactored message callback to be sync instead of async to prevent async overhead
	Refactored CryptoExchangeWebSocketClient.IncomingKbps calculation to significantly reduce overhead
	Moved websocket client creation from SocketApiClient to SocketConnection	
	Removed DataEvent.As and DataEvent.ToCallResult methods in favor of single ToType method
	Removed DataEvent creation on lower levels to prevent having to create multiple versions for different result types
	Removed Subscription<TSubResponse, TUnsubResponse> as its no longer used

Other
	Added null check to ParameterCollection for required parameters 
	Added Net10.0 target framework
	Updated dependency versions
	Updated Shared asset aliases check to be culture invariant
	Updated Error string representation
	Updated some namespaces
	Updated SymbolOrderBook processing of buffered updates to prevent additional allocation
	Removed ExchangeEvent type which is no longer needed
	Removed unused usings
2025-12-16 11:27:49 +01:00

130 lines
4.6 KiB
C#

using Microsoft.Extensions.Logging;
using System;
using System.Threading;
using System.Threading.Channels;
using System.Threading.Tasks;
namespace CryptoExchange.Net.Objects
{
/// <summary>
/// Queue for processing items
/// </summary>
/// <typeparam name="T">Item type</typeparam>
public class ProcessQueue<T>
{
private readonly Channel<T> _channel;
private readonly Func<T, Task> _processor;
private Task? _processTask;
private CancellationTokenSource? _cts;
private bool _processTillEmpty;
/// <summary>
/// Event for when an exception is thrown in the processing handler
/// </summary>
public event Action<Exception>? Exception;
/// <summary>
/// ctor
/// </summary>
/// <param name="processor">The function to async handle the updates</param>
/// <param name="maxQueuedItems">The max number of items to be queued up. When happens when the queue is full and a new write is attempted can be specified with <see>fullMode</see></param>
/// <param name="fullBehavior">What should happen if the queue contains <see>maxQueuedItems</see> pending items. If no max is set this setting is ignored</param>
public ProcessQueue(Func<T, Task> processor, int? maxQueuedItems = null, QueueFullBehavior? fullBehavior = null)
{
_processor = processor;
if (maxQueuedItems == null)
{
_channel = Channel.CreateUnbounded<T>(new UnboundedChannelOptions
{
AllowSynchronousContinuations = false,
SingleReader = true,
SingleWriter = true
});
}
else
{
_channel = Channel.CreateBounded<T>(new BoundedChannelOptions(maxQueuedItems.Value)
{
AllowSynchronousContinuations = false,
SingleReader = true,
SingleWriter = true,
FullMode = MapMode(fullBehavior)
});
}
}
private BoundedChannelFullMode MapMode(QueueFullBehavior? behavior) =>
behavior switch
{
QueueFullBehavior.DropOldest => BoundedChannelFullMode.DropOldest,
QueueFullBehavior.DropNewest => BoundedChannelFullMode.DropNewest,
QueueFullBehavior.DropWrite => BoundedChannelFullMode.DropWrite,
_ => BoundedChannelFullMode.DropWrite
};
/// <summary>
/// Start the processing of the queue
/// </summary>
public Task StartAsync()
{
_cts = new CancellationTokenSource();
_processTask = Task.Run(async () =>
{
try
{
await foreach (var item in _channel.Reader.ReadAllAsync(_cts.Token).ConfigureAwait(false))
{
if (_cts.IsCancellationRequested && !_processTillEmpty) // Items might still be processed even if CT is canceled
return;
try
{
await _processor.Invoke(item).ConfigureAwait(false);
}
catch (Exception ex)
{
Exception?.Invoke(ex);
}
}
}
catch (OperationCanceledException) { }
});
return Task.CompletedTask;
}
/// <summary>
/// Stop processing the queue
/// </summary>
/// <param name="discardPending">Whether updates still pending in the queue should be discarded</param>
/// <returns></returns>
public async Task StopAsync(bool discardPending = true)
{
if (_processTask == null)
return;
_processTillEmpty = !discardPending;
_cts!.Cancel();
await _processTask.ConfigureAwait(false);
_channel.Writer.TryComplete(_processTask.Exception);
}
/// <summary>
/// Write an update to queue
/// </summary>
public bool Write(T item)
{
if (_cts?.IsCancellationRequested == true)
return false;
var write = _channel.Writer.TryWrite(item);
if (!write)
LibraryHelpers.StaticLogger?.Log(LogLevel.Warning, "Failed to write item to process queue. Item will be discarded");
return write;
}
}
}