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mirror of https://github.com/JKorf/CryptoExchange.Net synced 2026-04-07 10:11:10 +00:00
Jan Korf 2f9f97f4e8
Authentication update (#275)
Updated API credential logic, exchange implementation are expected to provide their own credentials implementation with ApiCredentials as base class
Removed ApiCredentials implementation used by most exchanges
Removed ApiCredentialsType Enum
Added CredentialSet base class and implementations for defining different API credentials
Added optional type param to AuthenticationProvider for the specific API credential type to improve type safety
Moved AuthenticationProvider/ApiCredentials from BaseApiClient to RestApiClient/SocketApiClient base classes
Added optional type params to RestApiClient/SocketApiClient base class to specify the AuthenticationProvider type and credentials type to improve type safety
Moved SetOptions/SetApiCredentials from BaseApiClient to RestApiClient/SocketApiClient
Extracted LibraryOptions<TRestOptions, TSocketOptions, TEnvironment> without TApiCredentials for libraries without API credentials
Removed ApiCredentials from ApiOptions, credentials can only be configured at library, rest or socket level
Added EnvironmentName to RestApiClient/SocketApiClient property
Added Unknown enum value to Shared interfaces SharedOrderStatus, SharedTransferStatus and SharedTriggerOrderStatus enums
Updated Enum converter to map value to an undefined Enum value instead of the first Enum value
Added support for checking for missing fields on RestIntegrationTest
Added BytesToHexString and HexToBytesString to ExchangeHelpers static class
Fixed bug where WebSocket connections are not reconnected when configuring Proxy with SetUpdates
Removed legacy CryptoBaseClient, CryptoRestClient and CryptoSocketClient
2026-03-23 14:28:00 +01:00

581 lines
24 KiB
C#

using CryptoExchange.Net.Objects;
using CryptoExchange.Net.Objects.Sockets;
using CryptoExchange.Net.SharedApis;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Security.Cryptography;
using System.Threading;
using System.Threading.Tasks;
namespace CryptoExchange.Net
{
/// <summary>
/// General helpers functions
/// </summary>
public static class ExchangeHelpers
{
private const string _allowedRandomChars = "ABCDEFGHIJKLMONOPQRSTUVWXYZabcdefghijklmonopqrstuvwxyz0123456789";
private const string _allowedRandomHexChars = "0123456789ABCDEF";
private static readonly Dictionary<int, string> _monthSymbols = new Dictionary<int, string>()
{
{ 1, "F" },
{ 2, "G" },
{ 3, "H" },
{ 4, "J" },
{ 5, "K" },
{ 6, "M" },
{ 7, "N" },
{ 8, "Q" },
{ 9, "U" },
{ 10, "V" },
{ 11, "X" },
{ 12, "Z" },
};
/// <summary>
/// The last used id, use NextId() to get the next id and up this
/// </summary>
private static int _lastId;
/// <summary>
/// Clamp a value between a min and max
/// </summary>
/// <param name="min"></param>
/// <param name="max"></param>
/// <param name="value"></param>
/// <returns></returns>
public static decimal ClampValue(decimal min, decimal max, decimal value)
{
value = Math.Min(max, value);
value = Math.Max(min, value);
return value;
}
/// <summary>
/// Adjust a value to be between the min and max parameters and rounded to the closest step.
/// </summary>
/// <param name="min">The min value</param>
/// <param name="max">The max value</param>
/// <param name="step">The step size the value should be floored to. For example, value 2.548 with a step size of 0.01 will output 2.54</param>
/// <param name="roundingType">How to round</param>
/// <param name="value">The input value</param>
/// <returns></returns>
public static decimal AdjustValueStep(decimal min, decimal max, decimal? step, RoundingType roundingType, decimal value)
{
if(step == 0)
throw new ArgumentException($"0 not allowed for parameter {nameof(step)}, pass in null to ignore the step size", nameof(step));
value = Math.Min(max, value);
value = Math.Max(min, value);
if (step == null)
return value;
var offset = value % step.Value;
if(roundingType == RoundingType.Down)
{
value -= offset;
}
else if(roundingType == RoundingType.Up)
{
if (offset != 0)
value += (step.Value - offset);
}
else
{
if (offset < step / 2)
value -= offset;
else value += (step.Value - offset);
}
return value.Normalize();
}
/// <summary>
/// Adjust a value to be between the min and max parameters and rounded to the closest precision.
/// </summary>
/// <param name="min">The min value</param>
/// <param name="max">The max value</param>
/// <param name="precision">The precision the value should be rounded to. For example, value 2.554215 with a precision of 5 will output 2.5542</param>
/// <param name="roundingType">How to round</param>
/// <param name="value">The input value</param>
/// <returns></returns>
public static decimal AdjustValuePrecision(decimal min, decimal max, int? precision, RoundingType roundingType, decimal value)
{
value = Math.Min(max, value);
value = Math.Max(min, value);
if (precision == null)
return value;
return RoundToSignificantDigits(value, precision.Value, roundingType);
}
/// <summary>
/// Apply the provided rules to the value
/// </summary>
/// <param name="value">Value to be adjusted</param>
/// <param name="decimals">Max decimal places</param>
/// <param name="valueStep">The value step for increase/decrease value</param>
/// <returns></returns>
public static decimal ApplyRules(
decimal value,
int? decimals = null,
decimal? valueStep = null)
{
if (valueStep.HasValue)
{
var offset = value % valueStep.Value;
if (offset != 0)
{
if (offset < valueStep.Value / 2)
value -= offset;
else value += (valueStep.Value - offset);
}
}
if (decimals.HasValue)
value = Math.Round(value, decimals.Value);
return value;
}
/// <summary>
/// Round a value to have the provided total number of digits. For example, value 253.12332 with 5 digits would be 253.12
/// </summary>
/// <param name="value">The value to round</param>
/// <param name="digits">The total amount of digits (NOT decimal places) to round to</param>
/// <param name="roundingType">How to round</param>
/// <returns></returns>
public static decimal RoundToSignificantDigits(decimal value, int digits, RoundingType roundingType)
{
var val = (double)value;
if (value == 0)
return 0;
double scale = Math.Pow(10, Math.Floor(Math.Log10(Math.Abs(val))) + 1);
if(roundingType == RoundingType.Closest)
return (decimal)(scale * Math.Round(val / scale, digits));
else
return (decimal)(scale * (double)RoundDown((decimal)(val / scale), digits));
}
/// <summary>
/// Rounds a value down
/// </summary>
public static decimal RoundDown(decimal i, double decimalPlaces)
{
var power = Convert.ToDecimal(Math.Pow(10, decimalPlaces));
return Math.Floor(i * power) / power;
}
/// <summary>
/// Rounds a value up
/// </summary>
public static decimal RoundUp(decimal i, double decimalPlaces)
{
var power = Convert.ToDecimal(Math.Pow(10, decimalPlaces));
return Math.Ceiling(i * power) / power;
}
/// <summary>
/// Strips any trailing zero's of a decimal value, useful when converting the value to string.
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static decimal Normalize(this decimal value)
{
return value / 1.000000000000000000000000000000000m;
}
/// <summary>
/// Generate a new unique id. The id is statically stored so it is guaranteed to be unique
/// </summary>
/// <returns></returns>
public static int NextId() => Interlocked.Increment(ref _lastId);
/// <summary>
/// Return the last unique id that was generated
/// </summary>
/// <returns></returns>
public static int LastId() => _lastId;
/// <summary>
/// Generate a random string of specified length
/// </summary>
/// <param name="length">Length of the random string</param>
/// <returns></returns>
public static string RandomString(int length)
{
var randomChars = new char[length];
#if NETSTANDARD2_1_OR_GREATER || NET9_0_OR_GREATER
for (int i = 0; i < length; i++)
randomChars[i] = _allowedRandomChars[RandomNumberGenerator.GetInt32(0, _allowedRandomChars.Length)];
#else
var random = new Random();
for (int i = 0; i < length; i++)
randomChars[i] = _allowedRandomChars[random.Next(0, _allowedRandomChars.Length)];
#endif
return new string(randomChars);
}
/// <summary>
/// Generate a random string of specified length
/// </summary>
/// <param name="length">Length of the random string</param>
/// <returns></returns>
public static string RandomHexString(int length)
{
#if NET9_0_OR_GREATER
return "0x" + RandomNumberGenerator.GetHexString(length * 2);
#else
var randomChars = new char[length * 2];
var random = new Random();
for (int i = 0; i < length * 2; i++)
randomChars[i] = _allowedRandomHexChars[random.Next(0, _allowedRandomHexChars.Length)];
return "0x" + new string(randomChars);
#endif
}
/// <summary>
/// Generate a long value
/// </summary>
/// <param name="maxLength">Max number of digits</param>
public static long RandomLong(int maxLength)
{
#if NETSTANDARD2_1_OR_GREATER || NET9_0_OR_GREATER
var value = RandomNumberGenerator.GetInt32(0, int.MaxValue);
#else
var random = new Random();
var value = random.Next(0, int.MaxValue);
#endif
var val = value.ToString();
if (val.Length > maxLength)
return int.Parse(val.Substring(0, maxLength));
else
return value;
}
/// <summary>
/// Generate a long value between two values
/// </summary>
/// <param name="minValue">Min value</param>
/// <param name="maxValue">Max value</param>
/// <returns></returns>
public static long RandomLong(long minValue, long maxValue)
{
#if NET8_0_OR_GREATER
var buf = RandomNumberGenerator.GetBytes(8);
#else
byte[] buf = new byte[8];
var random = new Random();
random.NextBytes(buf);
#endif
long longRand = BitConverter.ToInt64(buf, 0);
return (Math.Abs(longRand % (maxValue - minValue)) + minValue);
}
/// <summary>
/// Generate a random string of specified length
/// </summary>
/// <param name="source">The initial string</param>
/// <param name="totalLength">Total length of the resulting string</param>
/// <returns></returns>
public static string AppendRandomString(string source, int totalLength)
{
if (totalLength < source.Length)
throw new ArgumentException("Total length smaller than source string length", nameof(totalLength));
if (totalLength == source.Length)
return source;
return source + RandomString(totalLength - source.Length);
}
/// <summary>
/// Get the month representation for futures symbol based on the delivery month
/// </summary>
/// <param name="time">Delivery time</param>
/// <returns></returns>
public static string GetDeliveryMonthSymbol(DateTime time) => _monthSymbols[time.Month];
/// <summary>
/// Execute multiple requests to retrieve multiple pages of the result set
/// </summary>
/// <typeparam name="T">Type of the client</typeparam>
/// <typeparam name="U">Type of the request</typeparam>
/// <param name="paginatedFunc">The func to execute with each request</param>
/// <param name="request">The request parameters</param>
/// <param name="ct">Cancellation token</param>
/// <returns></returns>
public static async IAsyncEnumerable<ExchangeWebResult<T[]>> ExecutePages<T, U>(Func<U, PageRequest?, CancellationToken, Task<ExchangeWebResult<T[]>>> paginatedFunc, U request, [EnumeratorCancellation]CancellationToken ct = default)
{
var result = new List<T>();
ExchangeWebResult<T[]> batch;
PageRequest? nextPageToken = null;
while (true)
{
batch = await paginatedFunc(request, nextPageToken, ct).ConfigureAwait(false);
yield return batch;
if (!batch || ct.IsCancellationRequested)
break;
result.AddRange(batch.Data);
nextPageToken = batch.NextPageRequest;
if (nextPageToken == null)
break;
}
}
/// <summary>
/// Apply filters to the data set
/// </summary>
/// <typeparam name="T">Type</typeparam>
/// <param name="data">Data set</param>
/// <param name="timeSelector">Time selector for the data</param>
/// <param name="startTime">Start time filter</param>
/// <param name="endTime">End time filter</param>
/// <param name="direction">Data direction</param>
public static IEnumerable<T> ApplyFilter<T>(
IEnumerable<T> data,
Func<T, DateTime> timeSelector,
DateTime? startTime,
DateTime? endTime,
DataDirection direction)
{
if (direction == DataDirection.Ascending)
data = data.OrderBy(timeSelector);
else
data = data.OrderByDescending(timeSelector);
if (startTime != null)
data = data.Where(x => timeSelector(x) >= startTime.Value);
if (endTime != null)
data = data.Where(x => timeSelector(x) < endTime.Value);
return data;
}
/// <summary>
/// Apply the rules (price and quantity step size and decimals precision, min/max quantity) from the symbol to the quantity and price
/// </summary>
/// <param name="symbol">The symbol as retrieved from the exchange</param>
/// <param name="quantity">Quantity to trade</param>
/// <param name="price">Price to trade at</param>
/// <param name="adjustedQuantity">Quantity adjusted to match all trading rules</param>
/// <param name="adjustedPrice">Price adjusted to match all trading rules</param>
public static void ApplySymbolRules(SharedSpotSymbol symbol, decimal quantity, decimal? price, out decimal adjustedQuantity, out decimal? adjustedPrice)
{
adjustedPrice = price;
adjustedQuantity = quantity;
var minNotionalAdjust = false;
if (price != null)
{
adjustedPrice = AdjustValueStep(0, decimal.MaxValue, symbol.PriceStep, RoundingType.Down, price.Value);
adjustedPrice = symbol.PriceSignificantFigures.HasValue ? RoundToSignificantDigits(adjustedPrice.Value, symbol.PriceSignificantFigures.Value, RoundingType.Closest) : adjustedPrice;
adjustedPrice = symbol.PriceDecimals.HasValue ? RoundDown(price.Value, symbol.PriceDecimals.Value) : adjustedPrice;
if (adjustedPrice != 0 && adjustedPrice * quantity < symbol.MinNotionalValue)
{
adjustedQuantity = symbol.MinNotionalValue.Value / adjustedPrice.Value;
minNotionalAdjust = true;
}
}
adjustedQuantity = AdjustValueStep(symbol.MinTradeQuantity ?? 0, symbol.MaxTradeQuantity ?? decimal.MaxValue, symbol.QuantityStep, minNotionalAdjust ? RoundingType.Up : RoundingType.Down, adjustedQuantity);
adjustedQuantity = symbol.QuantityDecimals.HasValue ? (minNotionalAdjust ? RoundUp(adjustedQuantity, symbol.QuantityDecimals.Value) : RoundDown(adjustedQuantity, symbol.QuantityDecimals.Value)) : adjustedQuantity;
}
/// <summary>
/// Queue updates received from a websocket subscriptions and process them async
/// </summary>
/// <typeparam name="T">The queued update type</typeparam>
/// <param name="subscribeCall">The subscribe call</param>
/// <param name="asyncHandler">The async update handler</param>
/// <param name="maxQueuedItems">The max number of updates to be queued up. When happens when the queue is full and a new write is attempted can be specified with <see>fullMode</see></param>
/// <param name="fullBehavior">What should happen if the queue contains <see>maxQueuedItems</see> pending updates. If no max is set this setting is ignored</param>
public static async Task<CallResult<UpdateSubscription>> ProcessQueuedAsync<T>(
Func<Action<DataEvent<T>>, Task<CallResult<UpdateSubscription>>> subscribeCall,
Func<DataEvent<T>, Task> asyncHandler,
int? maxQueuedItems = null,
QueueFullBehavior? fullBehavior = null)
{
var processor = new ProcessQueue<DataEvent<T>>(asyncHandler, maxQueuedItems, fullBehavior);
await processor.StartAsync().ConfigureAwait(false);
var result = await subscribeCall(upd => processor.Write(upd)).ConfigureAwait(false);
if (!result)
{
await processor.StopAsync().ConfigureAwait(false);
return result;
}
processor.Exception += result.Data._subscription.InvokeExceptionHandler;
result.Data.SubscriptionStatusChanged += (upd) =>
{
if (upd == CryptoExchange.Net.Objects.SubscriptionStatus.Closed)
_ = processor.StopAsync(true);
};
return result;
}
/// <summary>
/// Queue updates and process them async
/// </summary>
/// <typeparam name="T">The queued update type</typeparam>
/// <param name="subscribeCall">The subscribe call</param>
/// <param name="asyncHandler">The async update handler</param>
/// <param name="maxQueuedItems">The max number of updates to be queued up. When happens when the queue is full and a new write is attempted can be specified with <see>fullMode</see></param>
/// <param name="fullBehavior">What should happen if the queue contains <see>maxQueuedItems</see> pending updates. If no max is set this setting is ignored</param>
/// <param name="ct">Cancellation token to stop the processing</param>
public static async Task ProcessQueuedAsync<T>(
Func<Action<T>, Task> subscribeCall,
Func<T, Task> asyncHandler,
CancellationToken ct,
int? maxQueuedItems = null,
QueueFullBehavior? fullBehavior = null)
{
var processor = new ProcessQueue<T>(asyncHandler, maxQueuedItems, fullBehavior);
await processor.StartAsync().ConfigureAwait(false);
ct.Register(async () =>
{
await processor.StopAsync().ConfigureAwait(false);
});
await subscribeCall(upd => processor.Write(upd)).ConfigureAwait(false);
}
/// <summary>
/// Queue updates received from a websocket subscriptions and process them async
/// </summary>
/// <typeparam name="TEventType">The type of the queued item</typeparam>
/// <typeparam name="TOutputType">The type of the item to pass to the processor</typeparam>
/// <param name="subscribeCall">The subscribe call</param>
/// <param name="mapper">The mapper function to go from <see>TEventType</see> to <see>TOutputType</see></param>
/// <param name="asyncHandler">The async update handler</param>
/// <param name="maxQueuedItems">The max number of updates to be queued up. When happens when the queue is full and a new write is attempted can be specified with <see>fullMode</see></param>
/// <param name="fullBehavior">What should happen if the queue contains <see>maxQueuedItems</see> pending updates. If no max is set this setting is ignored</param>
public static async Task<CallResult<UpdateSubscription>> ProcessQueuedAsync<TEventType, TOutputType>(
Func<ProcessQueue<DataEvent<TEventType>>, Task<CallResult<UpdateSubscription>>> subscribeCall,
Func<DataEvent<TEventType>, DataEvent<TOutputType>> mapper,
Func<DataEvent<TOutputType>, Task> asyncHandler,
int? maxQueuedItems = null,
QueueFullBehavior? fullBehavior = null
)
{
var processor = new ProcessQueue<DataEvent<TEventType>>((update) => {
return asyncHandler.Invoke(mapper.Invoke(update));
}, maxQueuedItems, fullBehavior);
await processor.StartAsync().ConfigureAwait(false);
var result = await subscribeCall(processor).ConfigureAwait(false);
if (!result)
{
await processor.StopAsync().ConfigureAwait(false);
return result;
}
processor.Exception += result.Data._subscription.InvokeExceptionHandler;
result.Data.SubscriptionStatusChanged += (upd) =>
{
if (upd == SubscriptionStatus.Closed)
_ = processor.StopAsync(true);
};
return result;
}
/// <summary>
/// Parse a decimal value from a string
/// </summary>
public static decimal? ParseDecimal(string? value)
{
// Value is null or empty is the most common case to return null so check before trying to parse
if (string.IsNullOrEmpty(value))
return null;
// Try parse, only fails for these reasons:
// 1. string is null or empty
// 2. value is larger or smaller than decimal max/min
// 3. unparsable format
if (decimal.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out var decValue))
return decValue;
// Check for values which should be parsed to null
if (string.Equals("null", value, StringComparison.OrdinalIgnoreCase)
|| string.Equals("NaN", value, StringComparison.OrdinalIgnoreCase))
{
return null;
}
// Infinity value should be parsed to min/max value
if (string.Equals("Infinity", value, StringComparison.OrdinalIgnoreCase))
return decimal.MaxValue;
else if(string.Equals("-Infinity", value, StringComparison.OrdinalIgnoreCase))
return decimal.MinValue;
if (value!.Length > 27 && decimal.TryParse(value.Substring(0, 27), out var overflowValue))
{
// Not a valid decimal value and more than 27 chars, from which the first part can be parsed correctly.
// assume overflow
if (overflowValue < 0)
return decimal.MinValue;
else
return decimal.MaxValue;
}
// Unknown decimal format, return null
return null;
}
/// <summary>
/// Convert byte array to hex string
/// </summary>
/// <param name="buff"></param>
/// <returns></returns>
public static string BytesToHexString(byte[] buff)
=> BytesToHexString(new ArraySegment<byte>(buff));
/// <summary>
/// Convert byte array to hex string
/// </summary>
/// <param name="buff"></param>
/// <returns></returns>
public static string BytesToHexString(ArraySegment<byte> buff)
{
#if NET9_0_OR_GREATER
return Convert.ToHexString(buff);
#else
var result = string.Empty;
foreach (var t in buff)
result += t.ToString("X2");
return result;
#endif
}
/// <summary>
/// Convert a hex encoded string to byte array
/// </summary>
/// <param name="hexString"></param>
/// <returns></returns>
public static byte[] HexToBytesString(string hexString)
{
if (hexString.StartsWith("0x"))
hexString = hexString.Substring(2);
byte[] bytes = new byte[hexString.Length / 2];
for (int i = 0; i < hexString.Length; i += 2)
{
string hexSubstring = hexString.Substring(i, 2);
bytes[i / 2] = Convert.ToByte(hexSubstring, 16);
}
return bytes;
}
}
}