mirror of
https://github.com/JKorf/CryptoExchange.Net
synced 2025-06-08 08:26:20 +00:00
196 lines
7.1 KiB
C#
196 lines
7.1 KiB
C#
using CryptoExchange.Net.Objects;
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using System;
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using System.Security.Cryptography;
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namespace CryptoExchange.Net
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{
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/// <summary>
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/// General helpers functions
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/// </summary>
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public static class ExchangeHelpers
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{
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private const string _allowedRandomChars = "ABCDEFGHIJKLMONOPQRSTUVWXYZabcdefghijklmonopqrstuvwxyz0123456789";
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/// <summary>
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/// The last used id, use NextId() to get the next id and up this
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/// </summary>
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private static int _lastId;
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/// <summary>
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/// Lock for id generating
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/// </summary>
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private static object _idLock = new();
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/// <summary>
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/// Clamp a value between a min and max
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/// </summary>
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/// <param name="min"></param>
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/// <param name="max"></param>
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/// <param name="value"></param>
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/// <returns></returns>
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public static decimal ClampValue(decimal min, decimal max, decimal value)
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{
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value = Math.Min(max, value);
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value = Math.Max(min, value);
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return value;
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}
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/// <summary>
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/// Adjust a value to be between the min and max parameters and rounded to the closest step.
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/// </summary>
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/// <param name="min">The min value</param>
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/// <param name="max">The max value</param>
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/// <param name="step">The step size the value should be floored to. For example, value 2.548 with a step size of 0.01 will output 2.54</param>
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/// <param name="roundingType">How to round</param>
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/// <param name="value">The input value</param>
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/// <returns></returns>
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public static decimal AdjustValueStep(decimal min, decimal max, decimal? step, RoundingType roundingType, decimal value)
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{
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if(step == 0)
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throw new ArgumentException($"0 not allowed for parameter {nameof(step)}, pass in null to ignore the step size", nameof(step));
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value = Math.Min(max, value);
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value = Math.Max(min, value);
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if (step == null)
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return value;
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var offset = value % step.Value;
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if(roundingType == RoundingType.Down)
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{
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value -= offset;
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}
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else
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{
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if (offset < step / 2)
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value -= offset;
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else value += (step.Value - offset);
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}
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value = RoundDown(value, 8);
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return value.Normalize();
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}
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/// <summary>
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/// Adjust a value to be between the min and max parameters and rounded to the closest precision.
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/// </summary>
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/// <param name="min">The min value</param>
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/// <param name="max">The max value</param>
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/// <param name="precision">The precision the value should be rounded to. For example, value 2.554215 with a precision of 5 will output 2.5542</param>
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/// <param name="roundingType">How to round</param>
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/// <param name="value">The input value</param>
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/// <returns></returns>
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public static decimal AdjustValuePrecision(decimal min, decimal max, int? precision, RoundingType roundingType, decimal value)
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{
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value = Math.Min(max, value);
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value = Math.Max(min, value);
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if (precision == null)
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return value;
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return RoundToSignificantDigits(value, precision.Value, roundingType);
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}
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/// <summary>
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/// Round a value to have the provided total number of digits. For example, value 253.12332 with 5 digits would be 253.12
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/// </summary>
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/// <param name="value">The value to round</param>
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/// <param name="digits">The total amount of digits (NOT decimal places) to round to</param>
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/// <param name="roundingType">How to round</param>
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/// <returns></returns>
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public static decimal RoundToSignificantDigits(decimal value, int digits, RoundingType roundingType)
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{
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var val = (double)value;
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if (value == 0)
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return 0;
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double scale = Math.Pow(10, Math.Floor(Math.Log10(Math.Abs(val))) + 1);
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if(roundingType == RoundingType.Closest)
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return (decimal)(scale * Math.Round(val / scale, digits));
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else
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return (decimal)(scale * (double)RoundDown((decimal)(val / scale), digits));
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}
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/// <summary>
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/// Rounds a value down to
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/// </summary>
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/// <param name="i"></param>
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/// <param name="decimalPlaces"></param>
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/// <returns></returns>
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public static decimal RoundDown(decimal i, double decimalPlaces)
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{
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var power = Convert.ToDecimal(Math.Pow(10, decimalPlaces));
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return Math.Floor(i * power) / power;
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}
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/// <summary>
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/// Strips any trailing zero's of a decimal value, useful when converting the value to string.
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/// </summary>
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/// <param name="value"></param>
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/// <returns></returns>
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public static decimal Normalize(this decimal value)
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{
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return value / 1.000000000000000000000000000000000m;
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}
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/// <summary>
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/// Generate a new unique id. The id is staticly stored so it is guarenteed to be unique
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/// </summary>
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/// <returns></returns>
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public static int NextId()
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{
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lock (_idLock)
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{
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_lastId += 1;
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return _lastId;
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}
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}
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/// <summary>
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/// Return the last unique id that was generated
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/// </summary>
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/// <returns></returns>
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public static int LastId()
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{
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lock (_idLock)
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return _lastId;
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}
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/// <summary>
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/// Generate a random string of specified length
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/// </summary>
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/// <param name="length">Length of the random string</param>
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/// <returns></returns>
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public static string RandomString(int length)
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{
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var randomChars = new char[length];
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#if NETSTANDARD2_1_OR_GREATER
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for (int i = 0; i < length; i++)
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randomChars[i] = _allowedRandomChars[RandomNumberGenerator.GetInt32(0, _allowedRandomChars.Length)];
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#else
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var random = new Random();
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for (int i = 0; i < length; i++)
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randomChars[i] = _allowedRandomChars[random.Next(0, _allowedRandomChars.Length)];
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#endif
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return new string(randomChars);
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}
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/// <summary>
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/// Generate a random string of specified length
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/// </summary>
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/// <param name="source">The initial string</param>
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/// <param name="totalLength">Total length of the resulting string</param>
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/// <returns></returns>
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public static string AppendRandomString(string source, int totalLength)
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{
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if (totalLength < source.Length)
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throw new ArgumentException("Total length smaller than source string length", nameof(totalLength));
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if (totalLength == source.Length)
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return source;
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return source + RandomString(totalLength - source.Length);
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}
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}
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}
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