1
0
mirror of https://github.com/JKorf/CryptoExchange.Net synced 2025-06-07 16:06:15 +00:00
CryptoExchange.Net/CryptoExchange.Net/Logging/Extensions/CryptoExchangeWebSocketClientLoggingExtension.cs

337 lines
14 KiB
C#

using Microsoft.Extensions.Logging;
using System;
namespace CryptoExchange.Net.Logging.Extensions
{
public static class CryptoExchangeWebSocketClientLoggingExtension
{
private static readonly Action<ILogger, int, Exception?> _connecting;
private static readonly Action<ILogger, int, string, Exception?> _connectionFailed;
private static readonly Action<ILogger, int, Uri, Exception?> _connected;
private static readonly Action<ILogger, int, Exception?> _startingProcessing;
private static readonly Action<ILogger, int, Exception?> _finishedProcessing;
private static readonly Action<ILogger, int, Exception?> _attemptReconnect;
private static readonly Action<ILogger, int, Uri, Exception?> _setReconnectUri;
private static readonly Action<ILogger, int, int, int, Exception?> _addingBytesToSendBuffer;
private static readonly Action<ILogger, int, Exception?> _reconnectRequested;
private static readonly Action<ILogger, int, Exception?> _closeAsyncWaitingForExistingCloseTask;
private static readonly Action<ILogger, int, Exception?> _closeAsyncSocketNotOpen;
private static readonly Action<ILogger, int, Exception?> _closing;
private static readonly Action<ILogger, int, Exception?> _closed;
private static readonly Action<ILogger, int, Exception?> _disposing;
private static readonly Action<ILogger, int, Exception?> _disposed;
private static readonly Action<ILogger, int, int, int, Exception?> _sentBytes;
private static readonly Action<ILogger, int, string, Exception?> _sendLoopStoppedWithException;
private static readonly Action<ILogger, int, Exception?> _sendLoopFinished;
private static readonly Action<ILogger, int, string, string ,Exception?> _receivedCloseMessage;
private static readonly Action<ILogger, int, int, Exception?> _receivedPartialMessage;
private static readonly Action<ILogger, int, int, Exception?> _receivedSingleMessage;
private static readonly Action<ILogger, int, long, Exception?> _reassembledMessage;
private static readonly Action<ILogger, int, long, Exception?> _discardIncompleteMessage;
private static readonly Action<ILogger, int, Exception?> _receiveLoopStoppedWithException;
private static readonly Action<ILogger, int, Exception?> _receiveLoopFinished;
private static readonly Action<ILogger, int, TimeSpan?, Exception?> _startingTaskForNoDataReceivedCheck;
private static readonly Action<ILogger, int, TimeSpan?, Exception?> _noDataReceiveTimoutReconnect;
static CryptoExchangeWebSocketClientLoggingExtension()
{
_connecting = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1000, "Connecting"),
"[Sckt {SocketId}] connecting");
_connectionFailed = LoggerMessage.Define<int, string>(
LogLevel.Error,
new EventId(1001, "ConnectionFailed"),
"[Sckt {SocketId}] connection failed: {ErrorMessage}");
_connected = LoggerMessage.Define<int, Uri?>(
LogLevel.Debug,
new EventId(1002, "Connected"),
"[Sckt {SocketId}] connected to {Uri}");
_startingProcessing = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1003, "StartingProcessing"),
"[Sckt {SocketId}] starting processing tasks");
_finishedProcessing = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1004, "FinishedProcessing"),
"[Sckt {SocketId}] processing tasks finished");
_attemptReconnect = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1005, "AttemptReconnect"),
"[Sckt {SocketId}] attempting to reconnect");
_setReconnectUri = LoggerMessage.Define<int, Uri>(
LogLevel.Debug,
new EventId(1006, "SetReconnectUri"),
"[Sckt {SocketId}] reconnect URI set to {ReconnectUri}");
_addingBytesToSendBuffer = LoggerMessage.Define<int, int, int>(
LogLevel.Trace,
new EventId(1007, "AddingBytesToSendBuffer"),
"[Sckt {SocketId}] [Req {RequestId}] adding {NumBytes} bytes to send buffer");
_reconnectRequested = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1008, "ReconnectRequested"),
"[Sckt {SocketId}] reconnect requested");
_closeAsyncWaitingForExistingCloseTask = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1009, "CloseAsyncWaitForExistingCloseTask"),
"[Sckt {SocketId}] CloseAsync() waiting for existing close task");
_closeAsyncSocketNotOpen = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1010, "CloseAsyncSocketNotOpen"),
"[Sckt {SocketId}] CloseAsync() socket not open");
_closing = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1011, "Closing"),
"[Sckt {SocketId}] closing");
_closed = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1012, "Closed"),
"[Sckt {SocketId}] closed");
_disposing = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1013, "Disposing"),
"[Sckt {SocketId}] disposing");
_disposed = LoggerMessage.Define<int>(
LogLevel.Trace,
new EventId(1014, "Disposed"),
"[Sckt {SocketId}] disposed");
_sentBytes = LoggerMessage.Define<int, int, int>(
LogLevel.Trace,
new EventId(1016, "SentBytes"),
"[Sckt {SocketId}] [Req {RequestId}] sent {NumBytes} bytes");
_sendLoopStoppedWithException = LoggerMessage.Define<int, string>(
LogLevel.Warning,
new EventId(1017, "SendLoopStoppedWithException"),
"[Sckt {SocketId}] send loop stopped with exception: {ErrorMessage}");
_sendLoopFinished = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1018, "SendLoopFinished"),
"[Sckt {SocketId}] send loop finished");
_receivedCloseMessage = LoggerMessage.Define<int, string, string>(
LogLevel.Debug,
new EventId(1019, "ReceivedCloseMessage"),
"[Sckt {SocketId}] received `Close` message, CloseStatus: {CloseStatus}, CloseStatusDescription: {CloseStatusDescription}");
_receivedPartialMessage = LoggerMessage.Define<int, int>(
LogLevel.Trace,
new EventId(1020, "ReceivedPartialMessage"),
"[Sckt {SocketId}] received {NumBytes} bytes in partial message");
_receivedSingleMessage = LoggerMessage.Define<int, int>(
LogLevel.Trace,
new EventId(1021, "ReceivedSingleMessage"),
"[Sckt {SocketId}] received {NumBytes} bytes in single message");
_reassembledMessage = LoggerMessage.Define<int, long>(
LogLevel.Trace,
new EventId(1022, "ReassembledMessage"),
"[Sckt {SocketId}] reassembled message of {NumBytes} bytes");
_discardIncompleteMessage = LoggerMessage.Define<int, long>(
LogLevel.Trace,
new EventId(1023, "DiscardIncompleteMessage"),
"[Sckt {SocketId}] discarding incomplete message of {NumBytes} bytes");
_receiveLoopStoppedWithException = LoggerMessage.Define<int>(
LogLevel.Error,
new EventId(1024, "ReceiveLoopStoppedWithException"),
"[Sckt {SocketId}] receive loop stopped with exception");
_receiveLoopFinished = LoggerMessage.Define<int>(
LogLevel.Debug,
new EventId(1025, "ReceiveLoopFinished"),
"[Sckt {SocketId}] receive loop finished");
_startingTaskForNoDataReceivedCheck = LoggerMessage.Define<int, TimeSpan?>(
LogLevel.Debug,
new EventId(1026, "StartingTaskForNoDataReceivedCheck"),
"[Sckt {SocketId}] starting task checking for no data received for {Timeout}");
_noDataReceiveTimoutReconnect = LoggerMessage.Define<int, TimeSpan?>(
LogLevel.Debug,
new EventId(1027, "NoDataReceiveTimeoutReconnect"),
"[Sckt {SocketId}] no data received for {Timeout}, reconnecting socket");
}
public static void SocketConnecting(
this ILogger logger, int socketId)
{
_connecting(logger, socketId, null);
}
public static void SocketConnectionFailed(
this ILogger logger, int socketId, string message, Exception e)
{
_connectionFailed(logger, socketId, message, e);
}
public static void SocketConnected(
this ILogger logger, int socketId, Uri uri)
{
_connected(logger, socketId, uri, null);
}
public static void SocketStartingProcessing(
this ILogger logger, int socketId)
{
_startingProcessing(logger, socketId, null);
}
public static void SocketFinishedProcessing(
this ILogger logger, int socketId)
{
_finishedProcessing(logger, socketId, null);
}
public static void SocketAttemptReconnect(
this ILogger logger, int socketId)
{
_attemptReconnect(logger, socketId, null);
}
public static void SocketSetReconnectUri(
this ILogger logger, int socketId, Uri uri)
{
_setReconnectUri(logger, socketId, uri, null);
}
public static void SocketAddingBytesToSendBuffer(
this ILogger logger, int socketId, int requestId, byte[] bytes)
{
_addingBytesToSendBuffer(logger, socketId, requestId, bytes.Length, null);
}
public static void SocketReconnectRequested(
this ILogger logger, int socketId)
{
_reconnectRequested(logger, socketId, null);
}
public static void SocketCloseAsyncWaitingForExistingCloseTask(
this ILogger logger, int socketId)
{
_closeAsyncWaitingForExistingCloseTask(logger, socketId, null);
}
public static void SocketCloseAsyncSocketNotOpen(
this ILogger logger, int socketId)
{
_closeAsyncSocketNotOpen(logger, socketId, null);
}
public static void SocketClosing(
this ILogger logger, int socketId)
{
_closing(logger, socketId, null);
}
public static void SocketClosed(
this ILogger logger, int socketId)
{
_closed(logger, socketId, null);
}
public static void SocketDisposing(
this ILogger logger, int socketId)
{
_disposing(logger, socketId, null);
}
public static void SocketDisposed(
this ILogger logger, int socketId)
{
_disposed(logger, socketId, null);
}
public static void SocketSentBytes(
this ILogger logger, int socketId, int requestId, int numBytes)
{
_sentBytes(logger, socketId, requestId, numBytes, null);
}
public static void SocketSendLoopStoppedWithException(
this ILogger logger, int socketId, string message, Exception e)
{
_sendLoopStoppedWithException(logger, socketId, message, e);
}
public static void SocketSendLoopFinished(
this ILogger logger, int socketId)
{
_sendLoopFinished(logger, socketId, null);
}
public static void SocketReceivedCloseMessage(
this ILogger logger, int socketId, string webSocketCloseStatus, string closeStatusDescription)
{
_receivedCloseMessage(logger, socketId, webSocketCloseStatus, closeStatusDescription, null);
}
public static void SocketReceivedPartialMessage(
this ILogger logger, int socketId, int countBytes)
{
_receivedPartialMessage(logger, socketId, countBytes, null);
}
public static void SocketReceivedSingleMessage(
this ILogger logger, int socketId, int countBytes)
{
_receivedSingleMessage(logger, socketId, countBytes, null);
}
public static void SocketReassembledMessage(
this ILogger logger, int socketId, long countBytes)
{
_reassembledMessage(logger, socketId, countBytes, null);
}
public static void SocketDiscardIncompleteMessage(
this ILogger logger, int socketId, long countBytes)
{
_discardIncompleteMessage(logger, socketId, countBytes, null);
}
public static void SocketReceiveLoopStoppedWithException(
this ILogger logger, int socketId, Exception e)
{
_receiveLoopStoppedWithException(logger, socketId, e);
}
public static void SocketReceiveLoopFinished(
this ILogger logger, int socketId)
{
_receiveLoopFinished(logger, socketId, null);
}
public static void SocketStartingTaskForNoDataReceivedCheck(
this ILogger logger, int socketId, TimeSpan? timeSpan)
{
_startingTaskForNoDataReceivedCheck(logger, socketId, timeSpan, null);
}
public static void SocketNoDataReceiveTimoutReconnect(
this ILogger logger, int socketId, TimeSpan? timeSpan)
{
_noDataReceiveTimoutReconnect(logger, socketId, timeSpan, null);
}
}
}